Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are.
Wrist rotation makes it a bit too sensitive so I might come up with something else.
Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are.
Wrist rotation makes it a bit too sensitive so I might come up with something else.
Also added some environment set dressings. I’ve been obsessed with Deltarune lately.
Also added some environment set dressings. I’ve been obsessed with Deltarune lately.
Need to add back in smoothing on hands at a distance, but it's coming along. I plan to support fusion of multiple body angles
Need to add back in smoothing on hands at a distance, but it's coming along. I plan to support fusion of multiple body angles
inZOI's face tracking expects ARKit via UDP, so that doesn't work (yet). But this is so cool to see!
inZOI's face tracking expects ARKit via UDP, so that doesn't work (yet). But this is so cool to see!
$20 gets:
- Unlimited license to the full release.
- Access to early builds as I work on them (Not everything works perfectly in every build yet)
- Access to a private discord for testers for bugs & features
ko-fi.com/selfreflect
$20 gets:
- Unlimited license to the full release.
- Access to early builds as I work on them (Not everything works perfectly in every build yet)
- Access to a private discord for testers for bugs & features
ko-fi.com/selfreflect
It's a real showstopper.
It's a real showstopper.
(The thumbs are a problem with my blueprint fyi)
(The thumbs are a problem with my blueprint fyi)
Not too bad for a 6yo phone eh?
Not too bad for a 6yo phone eh?
SelfReflect now does wide angle 60fps tracking with the depth cam off (for better heat and performance).
SelfReflect now does wide angle 60fps tracking with the depth cam off (for better heat and performance).