Tom DeAbreu
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subpixelsoftware.bsky.social
Tom DeAbreu
@subpixelsoftware.bsky.social
Indie hacker | Speedrunning enthusiast
⏳ flowmodorotimer.com
📣 yorefer.com
August 19, 2025 at 9:19 PM
A very important note indeed, thanks Claude. An absurd gem of a sentence to come out of my leetcode grind.
#ai #llm #claude #programmerhumor
August 16, 2025 at 2:50 PM
Submitted v1 of 'Steam Review TL;DR' to the Chrome Web Store for review last night 🍻 Just 1 week from idea to MVP, which is unheard of for me. First time I've leant into agentic coding quite heavily and I can really see the potential

#buildinpublic day 7
#indiedev #videogames
August 12, 2025 at 9:33 AM
Also added the refresh summary button. Very simple solution but honestly the best one I think. Further tuning the and context was giving diminishing returns and it produces a decent summary more often than not in my humble opinion.
August 10, 2025 at 10:19 AM
Updated the popup to show a simple status depending on whether a #steam store page is detected. The icon also dynamically changes between the colour and monochrome version.

#buildinpublic day 5
#videogames #indiehacker
August 10, 2025 at 10:19 AM
Placement and styling feels more natural now. This is one of the better summaries, but the built in AI often goes rogue and selectively ignores the context. I'll add a refresh summary button to give an escape hatch; tuning the prompt doesn't seem to be enough
#buildinpublic day 4
#steam #videogames
August 9, 2025 at 12:50 PM
More solid progress yesterday. Injecting content directly into the HTML now. Need to finetune the styling and placement but this is now much closer to what I pictured. Also took advantage of streaming, so you see the response generate in real time.
#buildinpublic day 3
#steam #videogames
August 8, 2025 at 8:41 AM
Very minimal setup working. Steam reviews are successfully being retrieved and summarised in to 3 positive / 3 negative bullets. Quality & tone of the summarisation is a bit awkward but still very impressed. Shown in the popup for now, but aim is to inject into the html content

#buildinpublic day 2
August 7, 2025 at 10:47 AM
staggering progress already, working hello world tutorial. Locking in to see how far I can get tonight
August 6, 2025 at 7:20 PM
Feels good to address the breaking bug in my #opensource jigsaw puzzle factory library PyJig. Had an external dependency on inkscape which was clunky and was no longer compatible with more recent versions of inkscape
github.com/tomdeabreuco...

#oss #foss #python #jigsaw #puzzle
August 3, 2025 at 9:05 AM
When your thermal paste becomes thermal crust 🏜️
#pcgaming #gaming #pcmasterrace
July 17, 2025 at 9:43 AM
Just launched my free Flowmodoro Timer on Product Hunt. Check it out if you feel like your productivity could use a helping hand, or if you already like the Pomodoro technique 🍅
www.producthunt.com/products/sim...

#buildinpublic #indiedev #productivity #foss #opensource
July 15, 2025 at 7:15 AM
Check out my flowmodoro timer app to judge for yourself and tell me that button click isn't the most satisfying you've ever done (at least in a web app).
flowmodorotimer.com
July 10, 2025 at 12:07 PM