Ideally every part of a story should depend on and/or refer to what came before and that's a lot easier to pull off if you know your constraints in advance.
Ideally every part of a story should depend on and/or refer to what came before and that's a lot easier to pull off if you know your constraints in advance.
I learned this because I had a few backup cup noodles of various types at work and when needed they were all rancid.
I learned this because I had a few backup cup noodles of various types at work and when needed they were all rancid.
That's the exact point where lazy writing shows up and ruins the immersion. That [] moment informs so much about the characters and by extension the plot itself.
That's the exact point where lazy writing shows up and ruins the immersion. That [] moment informs so much about the characters and by extension the plot itself.
Why don't you declare some enemies of the people while you're at it.
Why don't you declare some enemies of the people while you're at it.
Involving state power to win arguments online isn't the win you think it is.
Involving state power to win arguments online isn't the win you think it is.