Radom
stevenradomski.bsky.social
Radom
@stevenradomski.bsky.social
Working on a VR Physics Engine
I got VR finger tracking to work with a rigged mesh. It's still slightly scuffed.
August 4, 2025 at 6:47 AM
Finger tracking soon.

#screenshotsatuday #vr
August 3, 2025 at 9:31 AM
My vr physics engine is slowly coming together

#screenshotsaturday #vr
July 26, 2025 at 9:00 PM
Added a hinge to the shotgun. It's harder than it looks.

#screenshotsaturday #physics
June 7, 2025 at 11:18 PM
My editor is starting to be use-able

#indiedev
May 26, 2025 at 5:38 AM
Was getting annoying editing hitboxes via text files, so I have been working on an editor.

#screenshotsaturday
May 24, 2025 at 4:56 PM
Made it better
May 23, 2025 at 8:17 AM
Worked on an undo key with my newly found freetime.

#gamedev #indiedev
May 23, 2025 at 7:16 AM
Woke up randomly in the middle of the night. I guess it's time to work on the editor.
May 21, 2025 at 5:30 AM
Laying the groundwork for an in game editor.

#screenshotsaturday #gamedev
May 18, 2025 at 12:14 AM
Finally have doors.
May 4, 2025 at 10:56 PM
Better vid
May 4, 2025 at 2:54 AM
Been working on Joint Constraint #screenshotsaturday
May 4, 2025 at 2:02 AM
April 26, 2025 at 1:15 AM
Parallax Shadows

#Graphics #3D #Programming
April 26, 2025 at 1:14 AM
Decided to add one of these PBR metal ball tests.

#graphics #3d
April 25, 2025 at 4:00 AM
My engine is slowly resembling an actual game.
April 21, 2025 at 12:15 AM
Messed with parallax today.
Didn't do the discard trick as it was causing seams. Maybe there's a way around that with a deferred renderer?
April 20, 2025 at 3:30 AM
Been shaking the rust off with PBR this morning.
April 15, 2025 at 12:32 PM
I can finally pick up stuff in my VR physics engine.
March 17, 2025 at 3:21 AM
Fixed a bunch of physics bugs today.
March 15, 2025 at 11:57 PM
Dear ImGui in VR.
March 3, 2025 at 2:43 AM
Decided I procrastinated too long on adding mouselook.
February 24, 2025 at 5:58 AM
Using cubes for all my debug visualization shenanigans because it just werks™
February 5, 2025 at 1:59 PM
Contact pruning. Now each collision only has 4 points. Need to see if I can make it more reliably find the same points each frame.
#physics
January 18, 2025 at 2:13 AM