More information : https://creta5164.itch.io/project-stations
Now I can inspect these directly only hovering desired context items!
#godot #godotengine
Now I can inspect these directly only hovering desired context items!
#godot #godotengine
As you can see, the flip behavior is affected by the parent node, unlike the flip behavior, which is independent of the sprite.
Now I can unionize DreamRiggerPart to Sprite2D/3D!
#godot #godotengine
As you can see, the flip behavior is affected by the parent node, unlike the flip behavior, which is independent of the sprite.
Now I can unionize DreamRiggerPart to Sprite2D/3D!
#godot #godotengine
But uh, this was required pixels per unit for equality.
(100pixels per unit for velocity calculation for now)
#godot #godotengine
But uh, this was required pixels per unit for equality.
(100pixels per unit for velocity calculation for now)
#godot #godotengine
And now... Dream Rigger looks a little bit like beta 1.0.
#godot #godotengine
And now... Dream Rigger looks a little bit like beta 1.0.
#godot #godotengine
Rotate and selecting sprites with it feels better!
There's some few issues with transforms, hope I can fix it quickly.
#godot #godotengine
Rotate and selecting sprites with it feels better!
There's some few issues with transforms, hope I can fix it quickly.
#godot #godotengine
I can't believe it, but now all I have to do is create the resource and compose the animation...
#godot #godotengine
I can't believe it, but now all I have to do is create the resource and compose the animation...
#godot #godotengine
docs.godotengine.org/en/latest/cl...
Oh, also you can rename joints too.
#godot #godotengine
docs.godotengine.org/en/latest/cl...
Oh, also you can rename joints too.
#godot #godotengine
You can manage all of these part/sprite values into one panel, just like shortcuts but for mouse composition!
There's still more things to do...
(i.e. auto insert key for animation player, base inspectors)
#godot #godotengine
You can manage all of these part/sprite values into one panel, just like shortcuts but for mouse composition!
There's still more things to do...
(i.e. auto insert key for animation player, base inspectors)
#godot #godotengine
In Dream Rigger, you can 'scrubbing' scratch pad to quickly compose parts to make up character's pose!
Hopefully this approach also effective for composing joints too.
#godot #godotengine
In Dream Rigger, you can 'scrubbing' scratch pad to quickly compose parts to make up character's pose!
Hopefully this approach also effective for composing joints too.
#godot #godotengine
I think I'm comfortable with not moving the mouse around as much, but I'm still not quite there yet with navigating the poses, so I'll probably have to add sprite shortcuts.
#godot #godotengine
I think I'm comfortable with not moving the mouse around as much, but I'm still not quite there yet with navigating the poses, so I'll probably have to add sprite shortcuts.
#godot #godotengine
I'd like to try an on-screen solution, but until I resolve the conflict with the default gizmos, I'm probably going to have to create content with this...
#godot #godotengine
I'd like to try an on-screen solution, but until I resolve the conflict with the default gizmos, I'm probably going to have to create content with this...
#godot #godotengine
- Gonna make shortcuts soon (change poses, compose offset and z layer, joints, etc)
- Gonna ship quick handle for offset, z layer, joint position (imagine like drag numeric value via label name in Unity/Godot)
#godot #godotengine
- Gonna make shortcuts soon (change poses, compose offset and z layer, joints, etc)
- Gonna ship quick handle for offset, z layer, joint position (imagine like drag numeric value via label name in Unity/Godot)
#godot #godotengine
Gonna use it for joint list too.
#Godot #GodotEngine
Gonna use it for joint list too.
#Godot #GodotEngine
#gamedev #indiedev #godot #godotengine
#gamedev #indiedev #godot #godotengine
You can do...
- Add sprites from FileSystem dock by drag-drop
- Create blank sprite in browser
- Delete or duplicate with selection
- Rearrange sprites with drag-drop
#gamedev #indiedev #godot #godotengine
You can do...
- Add sprites from FileSystem dock by drag-drop
- Create blank sprite in browser
- Delete or duplicate with selection
- Rearrange sprites with drag-drop
#gamedev #indiedev #godot #godotengine
Now it depends by item's half-size.
#gamedev #indiedev #godot #godotengine
Now it depends by item's half-size.
#gamedev #indiedev #godot #godotengine
How crazy Godot's hot-reload is super productive with it.
#gamedev #indiedev #godotengine #godot
How crazy Godot's hot-reload is super productive with it.
#gamedev #indiedev #godotengine #godot