Project Stations
stations.cretapark.me
Project Stations
@stations.cretapark.me
An toy project about tiny 2D platformer adventure game by @cretapark.me
More information : https://creta5164.itch.io/project-stations
After pleanty time of refactoring editor codes of DreamRigger, it's more flexable then before handling multiple instances.

Now I can inspect these directly only hovering desired context items!

#godot #godotengine
December 2, 2025 at 4:14 AM
Dream Rigger for 2D is almost having same feature as like 3D that have!

#godot #godotengine
July 15, 2025 at 2:02 PM
Utilizing _get, _set with silenting notification can take over it's behavior!

As you can see, the flip behavior is affected by the parent node, unlike the flip behavior, which is independent of the sprite.

Now I can unionize DreamRiggerPart to Sprite2D/3D!

#godot #godotengine
July 15, 2025 at 1:16 PM
Porting Dream Rigger to 2D...

As my intention, 3D will still be alive for future.

#godot #godotengine
July 14, 2025 at 4:12 PM
I did migrated my physics based platformer character from 3D to 2D environment!

But uh, this was required pixels per unit for equality.
(100pixels per unit for velocity calculation for now)

#godot #godotengine
July 2, 2025 at 2:40 PM
Long time no see my dearest Krita, I want to make some cool thing with you and Godot.

#Krita
May 24, 2025 at 5:00 PM
I've added some transformations to make the coordinate-related manipulation behavior of the scratchpad as close to what you see as possible, so that things like position and angle adjust to the direction you're rubbing.

And now... Dream Rigger looks a little bit like beta 1.0.

#godot #godotengine
May 3, 2025 at 1:41 PM
I've just added flips and rotation Z to Dream Rigger's scratch pad, and some UX improvement by visualizing current state of scratch pad's target properties.

Rotate and selecting sprites with it feels better!

There's some few issues with transforms, hope I can fix it quickly.

#godot #godotengine
May 3, 2025 at 10:27 AM
My first animation with Dream Rigger beta (testing record feature for AnimationPlayer)

I can't believe it, but now all I have to do is create the resource and compose the animation...

#godot #godotengine
April 26, 2025 at 5:23 PM
I've been doing replace Dream Rigger inspector's controls to familiar editor inspector's standard controls using EditorInspector's instantiate_property_editor.

docs.godotengine.org/en/latest/cl...

Oh, also you can rename joints too.

#godot #godotengine
April 17, 2025 at 3:19 PM
Here's first initial complete draft of Dream Rigger's scratch pad!

You can manage all of these part/sprite values into one panel, just like shortcuts but for mouse composition!

There's still more things to do...
(i.e. auto insert key for animation player, base inspectors)

#godot #godotengine
April 10, 2025 at 3:26 PM
Introducing... Scratch pad!

In Dream Rigger, you can 'scrubbing' scratch pad to quickly compose parts to make up character's pose!

Hopefully this approach also effective for composing joints too.

#godot #godotengine
April 3, 2025 at 3:32 PM
This video shows a rough workflow for Dream Rigger.

I think I'm comfortable with not moving the mouse around as much, but I'm still not quite there yet with navigating the poses, so I'll probably have to add sprite shortcuts.

#godot #godotengine
April 1, 2025 at 8:11 AM
Here's first draft of quick handle idea for Dream Rigger, so you can control values 2 dimensional way inside of inspector!

I'd like to try an on-screen solution, but until I resolve the conflict with the default gizmos, I'm probably going to have to create content with this...

#godot #godotengine
March 25, 2025 at 4:18 PM
Dream Rigger is almost complete for initial features on beta!

- Gonna make shortcuts soon (change poses, compose offset and z layer, joints, etc)
- Gonna ship quick handle for offset, z layer, joint position (imagine like drag numeric value via label name in Unity/Godot)

#godot #godotengine
March 23, 2025 at 5:47 AM
I have to do refactor 'ItemList' to make it reusable with undo/redo feature...
Gonna use it for joint list too.

#Godot #GodotEngine
March 6, 2025 at 3:45 PM
Working on managing joints with gizmo handles in DreamRigger, it can be edited while selecting joint in inspector.

#gamedev #indiedev #godot #godotengine
February 18, 2025 at 4:55 PM
I just finished to make initial beta requirements of pose browser of Dream Rigger!

You can do...
- Add sprites from FileSystem dock by drag-drop
- Create blank sprite in browser
- Delete or duplicate with selection
- Rearrange sprites with drag-drop

#gamedev #indiedev #godot #godotengine
February 9, 2025 at 4:53 PM
Here's little polishing for drag-drop rearrangement.
Now it depends by item's half-size.

#gamedev #indiedev #godot #godotengine
February 9, 2025 at 2:14 PM
Even did implemting UndoRedo to rearrange under a minute

#gamedev #indiedev #godot #godotengine
February 9, 2025 at 2:00 PM
Someone told me to add animation in this, so I did implemented it under 14 minutes

How crazy Godot's hot-reload is super productive with it.

#gamedev #indiedev #godotengine #godot
February 9, 2025 at 1:47 PM