More information : https://creta5164.itch.io/project-stations
It's almost done...
#godot #godotengine
It's almost done...
#godot #godotengine
Now I can inspect these directly only hovering desired context items!
#godot #godotengine
Now I can inspect these directly only hovering desired context items!
#godot #godotengine
정류장 프로젝트에 실현 가능한 아이디어를 작성하기 시작했습니다...
정류장 프로젝트에 실현 가능한 아이디어를 작성하기 시작했습니다...
As you can see, the flip behavior is affected by the parent node, unlike the flip behavior, which is independent of the sprite.
Now I can unionize DreamRiggerPart to Sprite2D/3D!
#godot #godotengine
As you can see, the flip behavior is affected by the parent node, unlike the flip behavior, which is independent of the sprite.
Now I can unionize DreamRiggerPart to Sprite2D/3D!
#godot #godotengine
But uh, this was required pixels per unit for equality.
(100pixels per unit for velocity calculation for now)
#godot #godotengine
But uh, this was required pixels per unit for equality.
(100pixels per unit for velocity calculation for now)
#godot #godotengine
And now... Dream Rigger looks a little bit like beta 1.0.
#godot #godotengine
And now... Dream Rigger looks a little bit like beta 1.0.
#godot #godotengine
Rotate and selecting sprites with it feels better!
There's some few issues with transforms, hope I can fix it quickly.
#godot #godotengine
Rotate and selecting sprites with it feels better!
There's some few issues with transforms, hope I can fix it quickly.
#godot #godotengine
I can't believe it, but now all I have to do is create the resource and compose the animation...
#godot #godotengine
I can't believe it, but now all I have to do is create the resource and compose the animation...
#godot #godotengine
docs.godotengine.org/en/latest/cl...
Oh, also you can rename joints too.
#godot #godotengine
docs.godotengine.org/en/latest/cl...
Oh, also you can rename joints too.
#godot #godotengine
You can manage all of these part/sprite values into one panel, just like shortcuts but for mouse composition!
There's still more things to do...
(i.e. auto insert key for animation player, base inspectors)
#godot #godotengine
You can manage all of these part/sprite values into one panel, just like shortcuts but for mouse composition!
There's still more things to do...
(i.e. auto insert key for animation player, base inspectors)
#godot #godotengine
In Dream Rigger, you can 'scrubbing' scratch pad to quickly compose parts to make up character's pose!
Hopefully this approach also effective for composing joints too.
#godot #godotengine
In Dream Rigger, you can 'scrubbing' scratch pad to quickly compose parts to make up character's pose!
Hopefully this approach also effective for composing joints too.
#godot #godotengine
I think I'm comfortable with not moving the mouse around as much, but I'm still not quite there yet with navigating the poses, so I'll probably have to add sprite shortcuts.
#godot #godotengine
I think I'm comfortable with not moving the mouse around as much, but I'm still not quite there yet with navigating the poses, so I'll probably have to add sprite shortcuts.
#godot #godotengine
I'd like to try an on-screen solution, but until I resolve the conflict with the default gizmos, I'm probably going to have to create content with this...
#godot #godotengine
I'd like to try an on-screen solution, but until I resolve the conflict with the default gizmos, I'm probably going to have to create content with this...
#godot #godotengine
- Gonna make shortcuts soon (change poses, compose offset and z layer, joints, etc)
- Gonna ship quick handle for offset, z layer, joint position (imagine like drag numeric value via label name in Unity/Godot)
#godot #godotengine
- Gonna make shortcuts soon (change poses, compose offset and z layer, joints, etc)
- Gonna ship quick handle for offset, z layer, joint position (imagine like drag numeric value via label name in Unity/Godot)
#godot #godotengine
#godot #godotengine
#godot #godotengine
Gonna use it for joint list too.
#Godot #GodotEngine
Gonna use it for joint list too.
#Godot #GodotEngine
#gamedev #indiedev #godot #godotengine
#gamedev #indiedev #godot #godotengine
You can do...
- Add sprites from FileSystem dock by drag-drop
- Create blank sprite in browser
- Delete or duplicate with selection
- Rearrange sprites with drag-drop
#gamedev #indiedev #godot #godotengine
You can do...
- Add sprites from FileSystem dock by drag-drop
- Create blank sprite in browser
- Delete or duplicate with selection
- Rearrange sprites with drag-drop
#gamedev #indiedev #godot #godotengine
Now it depends by item's half-size.
#gamedev #indiedev #godot #godotengine
Now it depends by item's half-size.
#gamedev #indiedev #godot #godotengine
How crazy Godot's hot-reload is super productive with it.
#gamedev #indiedev #godotengine #godot
How crazy Godot's hot-reload is super productive with it.
#gamedev #indiedev #godotengine #godot