20-something, in theory
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Every world has stars 🪶
Furry / Gamedev / Lego
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A friend of eggbug.
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Projects:
#sunfire_mocs / #sunfire_interactive / #sunfire_art / #sunfire_3d
#FirmamentsEye / #RiptideManor / #FreeCatalyst
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starlight.garden
the negative region down the bottom makes the camera move *away* from the cursor, causing that magnetic "jump" between two stable states.
this result isn't particularly "useful" to me, but it is fun so i figured i'd share it.
the negative region down the bottom makes the camera move *away* from the cursor, causing that magnetic "jump" between two stable states.
this result isn't particularly "useful" to me, but it is fun so i figured i'd share it.
was messing with curve-based camera smoothing and found this fun little "sticky" camera setup!
the camera finds a point partway between the player and mouse, then samples a curve using the distance to a set max value in order to smooth its motion.
was messing with curve-based camera smoothing and found this fun little "sticky" camera setup!
the camera finds a point partway between the player and mouse, then samples a curve using the distance to a set max value in order to smooth its motion.
Not sure just yet if i want to go for this lineless style, it fits the tone quite well but i'm more used to using outlines for my spritework.
Not sure just yet if i want to go for this lineless style, it fits the tone quite well but i'm more used to using outlines for my spritework.
custom systems with a very well-defined scope are just damn fun to make. love me some worldgen
custom systems with a very well-defined scope are just damn fun to make. love me some worldgen
went and built myself a custom autotiling script!
each tile is drawn from three quadrants, with overhanging extra pixels for nicer edges.
probably gonna take a crack at player movement next.
went and built myself a custom autotiling script!
each tile is drawn from three quadrants, with overhanging extra pixels for nicer edges.
probably gonna take a crack at player movement next.
the way the struts extend out the back means they have many more ways to land when rolled. The lumbar pieces don't balance well, they tip over onto their flat faces too easily.
the way the struts extend out the back means they have many more ways to land when rolled. The lumbar pieces don't balance well, they tip over onto their flat faces too easily.
figured you might want to know about that, even if it's not part of the Website Proper
figured you might want to know about that, even if it's not part of the Website Proper
one thing i noticed, it looks like part of the background is missing for the little hover profile popup thingy:
one thing i noticed, it looks like part of the background is missing for the little hover profile popup thingy:
that absolutely tracks, me and my older sister used to play guitar hero every so often and i am SURE we had that one
that absolutely tracks, me and my older sister used to play guitar hero every so often and i am SURE we had that one
does anyone know this man, please tell me so i can finally die
i have no context no lyrics nothing but a memory of listening to this on my ipod in like high school
does anyone know this man, please tell me so i can finally die
i have no context no lyrics nothing but a memory of listening to this on my ipod in like high school
Cabinet Man is my favourite christmas song
Cabinet Man is my favourite christmas song
Love me some fruition! i've been wanting to experiment with multicolour 3d prints for a while now, and i finally got around to designing something fun to make.
Love me some fruition! i've been wanting to experiment with multicolour 3d prints for a while now, and i finally got around to designing something fun to make.
A design for a small keyring tag :3
i've been wanting to play around with multicoloured 3d printing and this was the idea that came to mind, after some brainstorming
A design for a small keyring tag :3
i've been wanting to play around with multicoloured 3d printing and this was the idea that came to mind, after some brainstorming
repost this to scare your 3d modeller friends or YOU TOO will accidentally dissolve an unconscionable amount of vertices and crash blender
repost this to scare your 3d modeller friends or YOU TOO will accidentally dissolve an unconscionable amount of vertices and crash blender
now
i'm not saying i delayed this more than necessary...
...because it means i get to enjoy the game for longer!
now
i'm not saying i delayed this more than necessary...
...because it means i get to enjoy the game for longer!
act three (?) folks give it up for act three (??????!?!?!?!?)
act three (?) folks give it up for act three (??????!?!?!?!?)
ONLY the debug color of the collision shape, as far as i know.
i'm paranoid that this might happen at random to other variables now hahaaa :'>
ONLY the debug color of the collision shape, as far as i know.
i'm paranoid that this might happen at random to other variables now hahaaa :'>