That is absolutely NIGHTMARISH. Granted, the act of being healed and having your flesh mend itself in front of you could easily be a bit scary, but still-
That is absolutely NIGHTMARISH. Granted, the act of being healed and having your flesh mend itself in front of you could easily be a bit scary, but still-
the Thunderdark
the Thunderdark
And the ranger is played by the GM as this vaguely benevolent (?) but inscrutable higher power that gives you tasks and treats but also keeps leading you into danger.
It's a game about religion, of course.
And the ranger is played by the GM as this vaguely benevolent (?) but inscrutable higher power that gives you tasks and treats but also keeps leading you into danger.
It's a game about religion, of course.
“Tom Clancy’s Star Trek: The Next Generation Technical Manual”
which was great, but then always had me caught in a mental loop of trying to calculate a proper tip for that situation
which was great, but then always had me caught in a mental loop of trying to calculate a proper tip for that situation
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
I can't speak to PbtA in general, of course, but in Apocalypse World, moves aren't skills, they're actions. You know how in a D&D-like game...
I can't speak to PbtA in general, of course, but in Apocalypse World, moves aren't skills, they're actions. You know how in a D&D-like game...