Cole
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sonicboom13561.bsky.social
Cole
@sonicboom13561.bsky.social
Computer Animation grad, specializes in Character Animation.

PFP by Yinky Baginky!

https://sonicboom13561.carrd.co
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Hiya, I'm Cole! I make renders of Hedgehogs, Robots, and other things sometimes. I recently got my Computer Animation degree and am looking to put it to good use!

For more about me, commission info, etc., check out my Carrd: sonicboom13561.carrd.co
Reposted by Cole
weird bug
November 9, 2025 at 10:59 PM
I wanted to upload a GIF of a blendshape I made but Bluesky kills the GIF

very cool
August 14, 2025 at 12:19 PM
Birthday :>
July 12, 2025 at 5:01 AM
Reposted by Cole
April 15, 2025 at 12:14 AM
After looking at the Switch 2's prices, just a reminder that I have commissions open! More info is on my Carrd.

(...$80 for Mario Kart. 🫠)
April 2, 2025 at 3:28 PM
I had originally made this Gamma render solely to make an April Fools joke about Al-generated art (it's art of an Al and it's computer generated, hardy har har), but I actually really ended up really liking it as I went along.

#SonicTheHedgehog
April 1, 2025 at 6:21 PM
Sony, I think you missed some of the major plot points in the same series you're using for this shit.
March 10, 2025 at 7:51 PM
Reposted by Cole
Being two fellow gaming heroes that battle robots and uncover the secrets of ancient civilizations, I think Sonic and Aloy would get along pretty well.

(This is a render I've wanted to make for years now. With the recent LEGO Horizon game I figured it'd be fun to finally do it!)
February 16, 2025 at 7:13 PM
Being two fellow gaming heroes that battle robots and uncover the secrets of ancient civilizations, I think Sonic and Aloy would get along pretty well.

(This is a render I've wanted to make for years now. With the recent LEGO Horizon game I figured it'd be fun to finally do it!)
February 16, 2025 at 7:13 PM
Render is done and will be going up tomorrow afternoon.

This is a render I've wanted to make for years at this point, so I'm glad that I was finally able to do it (even if it wasn't in the same "format" that I imagined it). :)
February 16, 2025 at 4:45 AM
This took way too long, but it's basically done besides small details.

Never again.
February 15, 2025 at 12:40 AM
I've been working in this Blender file for probably over 24 hours cumulative, but I finally got the shaders for Aloy's "decorations" figured out. I've also got half of the face done (not shown here), so I'm so close to being done.
February 15, 2025 at 12:11 AM
Realized I haven't actually shown the models I've got ported so far. They don't have fingerprints or scratches, but I can always add those later if I feel like it.
February 13, 2025 at 10:29 PM
I'm back in my kart racing kick so Sonic Racing CrossWorlds has me so unbelievably hyped

Hoping we get Puyo Puyo rep with the SEGA characters ^^
February 13, 2025 at 12:26 AM
Got a little more work done on this today.

1. I learned I can export the "common" machines with UModel and got a Watcher. However, the brick colors were done in-engine so I had to reference a promo image and color pick from the Tallneck/Thunderjaw textures.
2.Still no major progress on minifigs.
I started porting models from LEGO Horizon into Blender and I'm having some issues.

1. Most of the machines aren't exportable thanks to FModel throwing an error (something about morph targets?).
2. They use multiple UV spaces per model and FModel just merges them into one.
February 12, 2025 at 6:30 AM
On a semi-related note:

LEGO Aloy in Fortnite when

She's the only Gaming Legends skin with an actual physical minifig so it makes sense to make her compatible with the LEGO modes
I started porting models from LEGO Horizon into Blender and I'm having some issues.

1. Most of the machines aren't exportable thanks to FModel throwing an error (something about morph targets?).
2. They use multiple UV spaces per model and FModel just merges them into one.
February 3, 2025 at 11:06 PM
I started porting models from LEGO Horizon into Blender and I'm having some issues.

1. Most of the machines aren't exportable thanks to FModel throwing an error (something about morph targets?).
2. They use multiple UV spaces per model and FModel just merges them into one.
February 3, 2025 at 10:57 PM
Reposted by Cole
🦔🎉 We’re GIVING AWAY 10 CODES for Sonic Add-On! 🎉🦔

Like, Repost, and follow us to enter! 💖🔄

Winners will be selected randomly on January 29th, 2025 at noon MST.🏆If you enter after the draw, you’re too slow.

#minecraft #sonic #giveaway
January 24, 2025 at 7:22 PM
Finally got off my ass and started animating again so I can justify the work PC I built.

I animated another Gamma walk-cycle, but if I can work up the courage to do it I'll make some more short animations and compile them into a single video.
January 3, 2025 at 11:44 AM
Reposted by Cole
Pixel Art Commission for @witthoeft.art !! ^^
(I hear hes a big fan of @captainnovavt.bsky.social ~ ^_--)✨
December 11, 2024 at 10:25 PM
Reposted by Cole
That time I drew Metal Sonic
November 23, 2024 at 5:06 PM
Reposted by Cole
Cold Road
'Muppet RaceMania'
PlayStation
December 2, 2024 at 10:22 PM