J.A. Machete
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somestinkydude.bsky.social
J.A. Machete
@somestinkydude.bsky.social
Gothrockin' weirdo. Love traditional roguelikes (ascii), StonerDoom, Rockabilly/Surf too. Deaf, btw. Will be on my laptop most of the time, playing my own Variant.
ZMAngband 0.8C ME
https://jose-machete.itch.io/zmangband08me
(Angband/ ZAngband Variant)
Reposted by J.A. Machete
Steam just informed me that I am indeed a real human and can finally submit my game!

I'm officially a Steamworks Developer!

That was definitely the hard part and it will be smooth sailing from now on...what do you mean I have to finish my game?!

#gamedev #indiedev
December 8, 2025 at 2:19 PM
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December 8, 2025 at 11:12 AM
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December 8, 2025 at 1:34 AM
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Dressing up the character has now become my main development goal for Eikasia

#roguelikedev #roguelikes #indiedev #indiegames #gaming #fashion
December 8, 2025 at 2:30 AM
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🤣 well in your honour I’ll have the bugged version in the game too, which provides a full random teleport anywhere walkable in the map. Then the more civilized and useful version @conornally.bsky.social suggested too
December 7, 2025 at 9:05 PM
Current Version: 0.8C ME - ZMAngband 0.8 Machete Edition jose-machete.itch.io/zmangband08m... New update hot from the oven! There's meat back in the menu, bois! #ZMAngband #traditionalroguelike #roguelikedev
Current Version: 0.8C ME
Hello there, my fellow Adventurers!! It is time for a neat update to this, yours truly's Variant. 0.8C. With capital C. Why? Well, this update feels very dear to me. Packs a feature that I have been l...
jose-machete.itch.io
December 7, 2025 at 6:19 PM
Reposted by J.A. Machete
Larn is an ASCII roguelike that's a bit more fun than its inspiration and similar roguelikes such as Moria, NetHack or Angband because you can actually finish it in a single playthrough.

If you're not familiar with classic Rogue, Larn's a great starting point!

#videogames #gaming #retrogames
The Classic PC Gaming Era (1977-1989) - Larn
A streamlined adaptation of Rogue that’s actually beatable in a single session.
greatestgames.substack.com
December 6, 2025 at 5:27 PM
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Woah, what's this? A witch moved into town! Working on procedurally generated items, rings, amulets, curses, damage types, magical effects, etc!

#roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
December 4, 2025 at 10:48 PM
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new banner based on that game everyone is definitely talking about!

#gamedev
December 5, 2025 at 10:55 AM
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The dungeon just got a lot more dangerous with the introduction of traps! Get We Have Grog At Home alpha 0.0.10 now!

Also, a new Intel based macOS build @angstridden.net

causticwarden.itch.io/we-have-grog...

#roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
We Have Grog At Home by CausticWarden
NetHack if your toddler built NetHack
causticwarden.itch.io
December 5, 2025 at 7:57 PM
#ZMAngband #traditionalroguelike #variant #turnbasedrpg #roguelikedev
Oh man, something nice' s a-cooking. I think I'm getting more and more familiar with the Ancestral Zangband Code, it's like deciphering neolitic cave art, gives me the jeebies but I like it.
December 5, 2025 at 8:52 PM
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Bro did you just eat the corpse of a rat? We Have Grog At Home alpha 0.0.9 out now!

causticwarden.itch.io/we-have-grog...

#roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
We Have Grog At Home by CausticWarden
NetHack if your toddler built NetHack
causticwarden.itch.io
December 5, 2025 at 10:41 AM
#HelixEditor is cool, _but_, call me when a feature like #Vim 's Ctrl+n is OOTB. Went through the config.toml, did the tutor thing... First file I'm editing, and I don't have a regex autocompletion? Uf, bummer. Back to Vim. Probably will keep on looking up to something similar but for now, Vim.
December 4, 2025 at 5:24 PM
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We Have Grog At Home alpha 0.0.8 available. Improved monster AI, introduction of status effects, bug fixes, etc. Be sure to check the Mac README if you're on a Mac.

sysdork.com/downloads/We...

#roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
December 3, 2025 at 9:09 PM
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It means that the procgen world you create, is completely driven by that particular moment in the natural world.

I don't have the poetry to describe it, but to me, it gives the program almost a soul.

I dunno, I think its a fun idea. I want to crawl dungeons of goblins driven by crashing waves
December 3, 2025 at 11:48 PM
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We Have Grog At Home alpha 0.0.6 available, bug fixes, gold drops, auto explore, etc. Be sure to check the Mac README if you're on a Mac.

sysdork.com/downloads/

#roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
December 2, 2025 at 7:08 PM
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December 1, 2025 at 2:06 AM
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Happy Friday everyone! Fancy a brand new #ZXSpectrum game to get your teeth into this weekend?

Well let me help you out: welcome to Castle Rooj!

Roojliek is a classic ASCII rogue-like for the 48K ZX Spectrum, can you survive long enough to escape?

jimblimey.itch.io/roojliek
November 14, 2025 at 2:43 PM
Reposted by J.A. Machete
Advent of Code Day 3 was a little easier than Day 2 for my smooth brain!

My tidied-up solution is here:

github.com/DanaL/Advent...
github.com
December 3, 2025 at 5:55 PM
Reposted by J.A. Machete
if you like my free fonts and have been looking for an excuse to support me, look no further!

bundle includes:
+ monogram: monospace pixel font w/ extensive language support
+ DUNGEON.mode: roguelike-ish textmode font & tileset

small thank you gift included with purchase!

itch.io/s/171023/sup...
November 28, 2025 at 7:15 PM
#ZMAngband #traditionalroguelike #variant #turnbasedrpg #roguelikedev Latest patch, with some last minute fixes and corrections, has been tested and released. Up on itchio for you folks to download it. Somebody on win11 was reporting of a weird save/autosave bug. 0.8b is available. Get your copy!
December 3, 2025 at 7:52 PM
#ZMAngband #traditionalroguelike #variant #turnbasedrpg #roguelikedev user from reddit on win11 reports back saving crash and target problems, I'm sure it's a compatibility 32-64bits thing. Anyone has the same issue? I tried to run it on an old win10 laptop I have, zero issues. Any tip would help.
December 3, 2025 at 12:41 PM
#roguelikedev #traditionalroguelike Long time #Vim user, and this suggestion popped in my feed... Anyone here can explain me what is this #Helix IDE? Bc looks a lot like Vim. What are the benefits over Vim? Plugins are not really my thing and I have a very simple oriented vimrc. Seems really neat
December 3, 2025 at 4:42 AM
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This was surprisingly complicated to code, but water elementals now have a whirlpool ability that pulls you (and items and other monsters) toward them.

(And you can be hurt by colliding with a wall or monster, etc)

Not 100% happy with the spiral animation though

#roguelikedev #screenshotsaturday
November 29, 2025 at 10:03 PM