i want to marry 3d platformers
After STRUGGLING for a week, finally got custom syntax declarations working. 🎉
Since each project I use this for may require different structures for conditional statements/loops/etc., wanted a way to define them on a per-project basis #gamedev
Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier. #gamedev #code
#coding #gamedev #dev #programminglanguage
#coding #gamedev #dev #programminglanguage
The October vibes are HITTIN, so I'm going to try daily posting my gamedev shenanigans again. Let's see if I can keep it up for the rest of the year.
Please bear with me this first week as I finish making my programming language. 😅
The October vibes are HITTIN, so I'm going to try daily posting my gamedev shenanigans again. Let's see if I can keep it up for the rest of the year.
Please bear with me this first week as I finish making my programming language. 😅
Anywho check out this sick af NPC dialogue thingy I made + tutorial wall of spears. I'm really happy with how my blender animation skills have improved ^^
#indiegamedev #godot #3d
Anywho check out this sick af NPC dialogue thingy I made + tutorial wall of spears. I'm really happy with how my blender animation skills have improved ^^
#indiegamedev #godot #3d
+ Finished FOUR environments for demo; some still need unique decor.
17 days until Next Fest... #indiegamedev #godot #3d
+ Finished FOUR environments for demo; some still need unique decor.
17 days until Next Fest... #indiegamedev #godot #3d
Still need to give them proper particles upon destruction.
20 days until Next Fest...
#indiegamedev #godot #3d #roguelike
Still need to give them proper particles upon destruction.
20 days until Next Fest...
#indiegamedev #godot #3d #roguelike
Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs!
21 days until Next Fest...
#indiegamedev #godot #3d
Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs!
21 days until Next Fest...
#indiegamedev #godot #3d
bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool.
also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me
bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool.
also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me
The features I want to finish by day 7 are:
* Skill making system (from randomly found components)
* Random passive ability pickups
* Overworld traversal system
Was busy today, but got some progress on a skill-making menu:
#indiegamedev #godot #ux #2d #menu
The features I want to finish by day 7 are:
* Skill making system (from randomly found components)
* Random passive ability pickups
* Overworld traversal system
Was busy today, but got some progress on a skill-making menu:
#indiegamedev #godot #ux #2d #menu
One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2)
#indiegamedev #godot #indiedev #roguelike #3d
One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2)
#indiegamedev #godot #indiedev #roguelike #3d
I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month.
I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. 😏
I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month.
I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. 😏
AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles.
There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD
You can play it here!
itch.io/jam/haxejam-...
#gamedev #godot #3d #roguelike #lowpoly
AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles.
There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD
You can play it here!
itch.io/jam/haxejam-...
#gamedev #godot #3d #roguelike #lowpoly
OOOF was so focused I didn't post the final days 😩
Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI.
Built custom maps from reading pixels on Aseprite images. 😅
#indiegamedev #godot #indiedev #3d #lowpoly
OOOF was so focused I didn't post the final days 😩
Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI.
Built custom maps from reading pixels on Aseprite images. 😅
#indiegamedev #godot #indiedev #3d #lowpoly
Character creator set up!!
Species dictates your default skill, and class dictates your base stats (unimplemented ;^_^)
AND YES I KNOW WHALE SHARKS HAVE SPOTS I LOVE THEM BUT I DONT HAVE TIME IM SORRY
#indiegamedev #sharks #art #3d #godot
Character creator set up!!
Species dictates your default skill, and class dictates your base stats (unimplemented ;^_^)
AND YES I KNOW WHALE SHARKS HAVE SPOTS I LOVE THEM BUT I DONT HAVE TIME IM SORRY
#indiegamedev #sharks #art #3d #godot
Running low on time (only 2 more full days), but we're getting there!
* Created player model (shark)
* Added skill selection + target system
* Blood particles!
#indiegamedev #art #blender #ux #godot4
Running low on time (only 2 more full days), but we're getting there!
* Created player model (shark)
* Added skill selection + target system
* Blood particles!
#indiegamedev #art #blender #ux #godot4
UNFORTUNATELY due to unforeseen reasons (christmas), I was unable to make BEEG progress, but I do some stuff.
Attack system + turn process. Faster enemies can move before you attack OR take your spot before you get to it.
#indiegamedev #3d #godot #rougelike
UNFORTUNATELY due to unforeseen reasons (christmas), I was unable to make BEEG progress, but I do some stuff.
Attack system + turn process. Faster enemies can move before you attack OR take your spot before you get to it.
#indiegamedev #3d #godot #rougelike
Added:
1) Mini-map (uses ImageTexture.update)
2) Test enemies
3) CRT shader cause why not
4) 2 layer system
The "2 layer system" is the game's main gimmick: allowing entities to swap between moving above or below... 🧵
#indiegamedev #godot #3d #rougelike
Added:
1) Mini-map (uses ImageTexture.update)
2) Test enemies
3) CRT shader cause why not
4) 2 layer system
The "2 layer system" is the game's main gimmick: allowing entities to swap between moving above or below... 🧵
#indiegamedev #godot #3d #rougelike
SCHMOVIN ROUND DA WORLD
(using the power of programming for the animations so I can just drop in a static player mesh later. it's a modular system that should be usable for enemies as well).
#indiegamedev #3d #rougelike #godot4
SCHMOVIN ROUND DA WORLD
(using the power of programming for the animations so I can just drop in a static player mesh later. it's a modular system that should be usable for enemies as well).
#indiegamedev #3d #rougelike #godot4
Taking a break from my daily game progress to participate in this year's winter HaxeJam!
Shooting for an aquatic rougelike to maximize my replayablity score. Have basic map generation working (just a simple noise algorithm).
#indiegamedev #godot #rougelike #3d
Taking a break from my daily game progress to participate in this year's winter HaxeJam!
Shooting for an aquatic rougelike to maximize my replayablity score. Have basic map generation working (just a simple noise algorithm).
#indiegamedev #godot #rougelike #3d
There are now 2 types of internal room gen:
1) Store-like generation with shelves in the middle
2) Room with random table + chairs (needs a bit more randomness tbh)
Goals:
- random lights
- more textures
- 4 more types
#gamedev #3d #shaders #procedural #godot4
There are now 2 types of internal room gen:
1) Store-like generation with shelves in the middle
2) Room with random table + chairs (needs a bit more randomness tbh)
Goals:
- random lights
- more textures
- 4 more types
#gamedev #3d #shaders #procedural #godot4