Bill Shillito
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solidangles.bsky.social
Bill Shillito
@solidangles.bsky.social
Math instructor at Oglethorpe University. Views my own. Talk to me about anything combinatorial game theory related!

He/him. Pronounced SHILL-lit-toe.

Websites: https://www.solidangl.es, https://1dividedby0.com
Will order it today! Thank you!
November 7, 2025 at 5:04 PM
Funnily enough I hadn’t considered linear combinations yet. I agree they’re really useful, but how would somebody have thought to apply that definition to little arrows in space and noticing that they measure alignment?
November 7, 2025 at 2:25 PM
Put another way, if I want to teach my Calc III class about these products, how could I have them “naturally” come out of some exploration, where they could make the “oh yeah” leap themselves?
November 7, 2025 at 2:16 PM
I mean… yes I know quaternions work, but (1) that still doesn’t answer the question of “how would someone come up with this on their own”, and (2) it seems like even more of a stretch to do so, coming up with three different imaginary units with a particular relationship.
November 7, 2025 at 2:13 PM
Oh yeah, and I know you get the geometric product if you decide i² = j² = 1 and ij = -ji are bivectors, and you get lots of nice generalizations.

But that would require you're comfortable a priori with the idea of adding two different-graded(?) objects together (scalars and bivectors).
November 7, 2025 at 1:19 PM
But where I'm stuck is how someone would have decided on those choices for i², ij, ji, and j².

What would motivate them if you didn't already know to try them?

I vaguely smell something about what should happen when vectors are parallel vs. perpendicular, but I'm having trouble making it precise.
November 7, 2025 at 1:15 PM
If you make certain choices about what i², ij, ji, and j² should be, you can then recover the other products:

* If i² = j² = 1 and ij = ji = 0, you get the dot product.
* If i² = j² = 0 and ij = –ji, you get the cross product if ij = k and the wedge product if ij is something new (a bivector).
November 7, 2025 at 1:13 PM
Personally my first instinct would have been something like this:

If I have two vectors u = a i + b j and v = c i + d j, I would expect their product to "respect" distributivity:

uv = ac i² + ad ij + bc ji + bd j²

And if we stop here, if I understand right, this is the tensor product.
November 7, 2025 at 1:09 PM
Personally I wouldn't round it at all without any further context. 😜
November 3, 2025 at 3:35 AM
For context, this came up as I was searching for why anyone ever used to care about the normal line to a curve.

en.wikipedia.org/wiki/Evolute

Apparently the evolute of a curve is the envelope of all its normals!

First thought: "Who cares?"
Second thought: "Well, SOMEBODY used to care... but why?"
Evolute - Wikipedia
en.wikipedia.org
October 24, 2025 at 11:45 PM
Okay yeah wow that’s pretty jam packed
October 24, 2025 at 5:03 PM
Oh that’s interesting — somewhat related, can I DM you asking you some stuff about that kind of transfer stuff?

One of the reasons I’m asking this question is I’m working on a calculus textbook, and trying to decide on how to sequence it and what to include or leave out.
October 24, 2025 at 4:59 PM
Okay since both of y’all are talking about UW I’m now curious.

What’s calculus like at UW? How jam packed is it? Do you per chance have syllabi or something to give an idea of what topics are covered?
October 24, 2025 at 4:53 PM
Well normal *vectors* have a LOT more applications: the TNB frame, the relationship between the gradient and the level curves, and eventually surface normals for surface integrals.

I’m not convinced any of those speak to the utility of the normal *line*.
October 24, 2025 at 1:57 PM
I need that recipe 👀
October 21, 2025 at 12:16 AM
> Be me in 6th grade
> Beat final boss
> See these equations
> Have to beat final boss again
> Frantically scribble problems on paper
> Beat final boss again to finish writing
> Get calculator out
> It only holds 8 digits
> Work out answers by hand
> Enter password
> Incorrect password
> Repeat...
October 21, 2025 at 12:03 AM