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@softbinder.bsky.social
Thank you! The 1st iteration from a year ago looked quite rough, so it was nice to get it in a more presentable state. Buildings are procedural, some of the roads are not since I opted into using rays to draw the "car" movement onto the edge of geo's. It would be nice to get it all the way though!
November 12, 2025 at 3:50 AM
Thank you! The 1st iteration from a year ago looked quite rough, so it was nice to get it in a more presentable state. Buildings are procedural, some of the roads are not since I opted into using rays to draw the "car" movement onto the edge of geo's. It would be nice to get it all the way though!
born to deal in i'm afraid
October 30, 2025 at 1:10 AM
born to deal in i'm afraid
i hope someone grabs the torch! there's definitely enough room and efficiency with POPs that a more patient artist could come along and actually group discrete parts so they transform in tandem towards their rightful resting spot. but i'm still too green (and lazy) to tackle it the right way
August 9, 2025 at 1:03 AM
i hope someone grabs the torch! there's definitely enough room and efficiency with POPs that a more patient artist could come along and actually group discrete parts so they transform in tandem towards their rightful resting spot. but i'm still too green (and lazy) to tackle it the right way
maybe i'll get the good compression later
July 29, 2025 at 7:06 AM
maybe i'll get the good compression later
Song is o(_*) by Hakushi Hasegawa!
May 11, 2025 at 11:54 PM
Song is o(_*) by Hakushi Hasegawa!