Aurimas
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snoutup.com
Aurimas
@snoutup.com
Mostly solo #indiedev from Lithuania creating pig-based games with GameMaker. Responsible for Iron Snout, Bacon May Die, Card Hog and a bunch of other tiny time wasters 🐷 #gamedev
My Bacon Survivor game gets pretty wild with all upgrades maxed out! You can try it out on Poki and Google Play! #gamedev #indiedev
November 28, 2025 at 11:26 AM
If casual cooking & management games are your jam (I will add a jam recipe soon), maybe give my web prototype a quick go and throw some feedback my way!

poki.com/en/preview/4...

#gamedev #indiedev #gamemaker
November 21, 2025 at 1:38 PM
Oh, it's getting playable
November 19, 2025 at 5:19 PM
Thanks, CloudFare, I guess I'll take a break #gamedev
November 18, 2025 at 1:50 PM
Bunnies want their pies
November 16, 2025 at 12:55 PM
Don't mind me, just cooking something #gamedev #indiedev
November 15, 2025 at 5:56 PM
Added local COOP on mobile, because... why not!
#gamedev #indiedev
November 5, 2025 at 3:42 PM
Mild and very unreliable CTR improvements in some of the locations, but no sales after the capsule change. Bringing out the bigger guns and trying this store art next. #gamedev #indiedev
October 31, 2025 at 10:29 AM
Hello old friend, we sadly meet again #gamedev #indiedev
October 29, 2025 at 8:04 PM
Running A/B tests for a dead game is painful (these are numbers AFTER A SINGLE WEEK), but at least new icon is winning so far. Still stressed that it can swing the other way.
October 29, 2025 at 11:43 AM
Today in Things I Should've Done Sooner - adding Google Play leaderboard UI to the game over screen in Iron Snout. #gamedev #indiedev
October 29, 2025 at 9:01 AM
Changed Card Hog Steam header out of Indie Desperation™, maybe that card visual will attract some new players. #indiedev #gamedev

store.steampowered.com/app/1163740/...
October 24, 2025 at 11:18 AM
Which icon would you choose for my card-based dungeon crawler Card Hog? Game: poki.com/en/g/card-hog

#gamedev #indiedev
October 23, 2025 at 9:40 AM
You inspired me to make something for A/B test. Let's see how this one works!
October 21, 2025 at 11:30 AM
I wonder if an icon change could do any good for this. Maybe something more card-related and less adventure-y.

Although Look Your Loot arguably is doing everything I do a bit worse (darker, somewhat confusing onboarding, less obvious card interactions) and is doing better from the rating count.
October 21, 2025 at 10:16 AM
Bit of a spooky update for Bacon Survivor! 🎃

play.google.com/store/apps/d...

#gamedev #indiedev
October 20, 2025 at 1:56 PM
Card Hog is having a very low playtime on mobile web. What could be wrong? Performance? UX? Could you check on your phone?

poki.com/en/g/card-hog

#gamedev #indiedev
October 18, 2025 at 8:17 AM
Help me reach my modest #indiedev goal of getting more than 2 euros/month from my new game on Google Play:

play.google.com/store/apps/d...

Feedback is more valuable than ad clicks! #gamedev
October 4, 2025 at 1:50 PM
I'm not mad anymore. This is a nice eCPM and now I only need to 10x or 100x the downloads. Only! #gamedev #indiedev
September 28, 2025 at 12:46 PM
I wish I'd know. It's getting worse and Admob match rate was ~100% only few days ago (earning me a whooping 5-8 cents, but it was SOMETHING).
September 26, 2025 at 9:00 AM
Not a huge loss monetarily, but it certainly hits your motivation when ad match rate randomly drops by 30% and it's zero instead of a few daily cents. What even happened...
September 25, 2025 at 8:42 AM
Using the magic of cross promotion Bacon Survivor recently hit 1000 downloads on Google Play... earning a total of $2 😱

New update is out, where I finally started adding more complex mechanics and gave buffs to clothing items.

Try it out:
play.google.com/store/apps/d... #gamedev #indiedev
September 12, 2025 at 1:05 PM
Another day another Google Play requirement to deal with #gamedev
September 1, 2025 at 4:11 PM
Better than nothing! #gamedev #indiedev
July 24, 2025 at 12:50 AM
Can't think of a better use of my time than to spend 30+ minutes clicking "Check for updates" after everything is clearly setup the way it's supposed to be.
July 22, 2025 at 11:09 AM