Lawrence
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smoothstepped.bsky.social
Lawrence
@smoothstepped.bsky.social
34 | 3D Artist | Motion Graphics Designer (Open for Work, USA)

(He/Him) No AI - No Bigotry
I figured out a fun way to present my procedural design/material art in Showreel format.
November 10, 2025 at 8:57 PM
My updated reel is complete! I'd greatly appreciate it if you would like and share.

Reel: LawrencePompey.com/showreel

I'm actively seeking Full-Time work (W2/Contract) as a 3D Artist and/or Motion Graphics Designer. I prefer Remote, but I'm open to Hybrid/On-Site roles in NJ/NYC.
November 9, 2025 at 6:07 PM
This is some old rigging work of mine from about 4 years ago. I only rig occasionally, as a means to an end nowadays, and primarily in Blender. I've been planning to dive deeper into UE5's control rig when I can make the time.
November 8, 2025 at 9:51 PM
Here's a tutorial I made years ago, back when I used to be on TikTok. It describes the basics regarding ORM/packed texture maps in 3D rendering.
November 7, 2025 at 9:18 PM
Here's a presentation of the environment, rendered with Lumen.

The structure of the interior, as well as the doors, windows, cabinets, vanities, appliances, speakers (x2), bathroom furniture, etc. and other main assets (like the piano) were modeled in Blender and textured in Substance 3D Painter.
November 4, 2025 at 1:49 AM
Here's a repost of my most recent project, involving the creation of a highly interactive real-time interior visualization in UE5, using Lumen.

Aside from a number of 3D props/assets, all of the blueprints, menus, and features (digital piano, RGB lights, ToD, etc.) were developed from scratch.
November 4, 2025 at 1:40 AM
This was the simple turntable, with/without the drain. I posted the original reference below (thread) ⤵️
November 2, 2025 at 5:13 PM
I've been fortunate to gain some new followers/mutuals this week, so you may see me continue to repost some art.

Here's an old favorite of mine ('23). It was my first full PBR material (from reference) using Substance Designer. Big thanks again to @deswalsh.bsky.social for the references he posts.
November 2, 2025 at 3:17 AM
Here's a close-up of one of the example materials built using my procedural Concrete Generator. The node was 100% Substance 3D Designer (this example was rendered with Blender).
November 1, 2025 at 5:05 PM
A couple of early tests from the procedural generator.
November 1, 2025 at 2:49 AM
It also came with a set of cassette tapes (rigged with the deck).
October 27, 2025 at 2:52 AM
It's also fully rigged!
October 26, 2025 at 6:43 PM
Here's a lineup of the textures from my old Stylized Materials project.

I'm itching to try my hands at something stylized again, but I need to stick to something commercially viable/applicable to future applications for now. I'm still glad I decided to refresh and re-publish this project though.
October 21, 2025 at 11:07 PM
Introducing the results of an interactive Architectural Visualization I created using Unreal Engine 5 with Blueprints! Its features range from a dynamic UI and basic device switches to a universal interaction system and fully playable piano.

Portfolio: lnkd.in/e6tynftp
ArtStation: lnkd.in/eP8Fbtu5
October 21, 2025 at 2:31 PM
I decided to re-publish the portfolio page for my "Stylized Materials I" project. I appreciate everyone who positively engaged with my recent breakdown thread.

As a bonus, here's the stylized water material I created last year as well 🙂

www.artstation.com/artwork/6LqRDN
October 20, 2025 at 4:43 PM
I forgot to show a couple of the other features in my earlier posts/thread regarding the stylized material setups I created last year in UE.

Once again leveraging Distance Fields, I added both Player and Static Mesh Occlusion to the stylized grass. It's a bit resource intensive, but fun to use!
October 19, 2025 at 10:00 PM
(7/7) I created all of the textures and materials from scratch using Substance Designer and Unreal Engine's Blueprints.

Contrary to what one may think based on the art I typically share here, but I adore stylized art, and look forward to improving with it both personally and professionally.
October 19, 2025 at 1:34 PM