https://slyproton.itch.io/
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From there, (player.position - contact_point.position) gets me the vector away from the collision.
(And set the Y component to 0 to avoid pushing the player in the ground or in the air)
From there, (player.position - contact_point.position) gets me the vector away from the collision.
(And set the Y component to 0 to avoid pushing the player in the ground or in the air)
Here it's basically the same, except the volume is attached the player instead
Here it's basically the same, except the volume is attached the player instead
The RayShape is only there to keep some space between the ground and the shape cast, but it also allows to climb stairs and small obstacles.
The RayShape is only there to keep some space between the ground and the shape cast, but it also allows to climb stairs and small obstacles.
For now I'm only moving the bones around, there's no squish and stretch yet, but it's planned
How saggy the breasts are is something I need to expose in the character editor
For now I'm only moving the bones around, there's no squish and stretch yet, but it's planned
How saggy the breasts are is something I need to expose in the character editor
Just make the 4 springs stiffer and that's it!
Each clothes exposes how much they impact the breasts so the effect is tuned for each outfits !
Just make the 4 springs stiffer and that's it!
Each clothes exposes how much they impact the breasts so the effect is tuned for each outfits !
patreon.com/SlyProton
patreon.com/SlyProton