Nick Lives 🤡
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slicknicklives.bsky.social
Nick Lives 🤡
@slicknicklives.bsky.social
Spooky Game Dev. Creative Director of @nightsignalentertainment.com. (Home Safety Hotline, Forbidden Solitaire, Night Signal + More)

He/him/Bi
It practically writes itself! 😆
November 14, 2025 at 9:09 PM
I'm cookin'
November 14, 2025 at 8:43 PM
On a related note maybe this is why I no longer find it fun to compare loot in these games. I just shrug and go with whatever has a green number next to it.

It's just not fun anymore to pore over this many options! Look, this isn't even all the stats. There's even a SCROLL prompt to see more.
November 14, 2025 at 8:07 PM
“Connection-sapping” is such a succinct/accurate descriptor, I’m gonna have to make like AI and steal that one.
November 12, 2025 at 8:14 AM
But yeah also worth mentioning that updates are also more effective for perpetual play experiences over say, linear narratives.

We Need To Go Deeper definitely got more legs out of years of updates as a multiplayer roguelike, since replayability is kind of exponential there. But it was also a hit.
November 9, 2025 at 3:31 PM
No shade to the dev at all, if it works for them it works for them! It just didn’t pan out well for any of our games that didn’t already sell well to begin with!
November 9, 2025 at 3:14 PM
I guess we’ll see if it works out for us but yeah I just don’t know if I agree from our own experiences that updating games that sell poorly necessarily helps them sell better 😬
November 9, 2025 at 2:59 PM
We only got out okay because the small scale HSH was a cult hit, and now we’re trying the community thing but focused on the same niche instead of forever-updates, though we did update HSH with one free update and then paid DLC and it only paid off because we had ground to stand on.
November 9, 2025 at 2:59 PM
I understand the sentiment of building goodwill with an existing audience to keep the long tail going, but in my experience that only works for games that have a decently sized audience to begin with?

Camp Canyonwood sold poorly, then we did a year of free updates… and still it sold poorly.
November 9, 2025 at 2:59 PM
It’s like - ya know if it’s just a happier atmosphere at work this kind of happens by default.

But we can’t have THAT, so we get this vibe instead:
a close up of a woman 's face with a smile on her face
ALT: a close up of a woman 's face with a smile on her face
media.tenor.com
November 8, 2025 at 6:16 PM