Always looking to improve my skills.
est.2022
Current project- Ruins Of Roguewood
https://www.thegamecrafter.com/designers/slayer-games-studio
And yes, it’s relevant to Exfil.
#indiegame
And yes, it’s relevant to Exfil.
#indiegame
As always, check my Game Crafter link for the details!
#horrorgame#indiegame#boardgame
As always, check my Game Crafter link for the details!
#horrorgame#indiegame#boardgame
Component Studio 2 is reaching the end of its life cycle, and while the 3rd iteration looks fantastic- I’m gonna need to do a ton of archiving, reformatting, and straight up ground-up reworks of some of my designs.
I know it’ll be worth it in the long run.
#boardgamedesign
Component Studio 2 is reaching the end of its life cycle, and while the 3rd iteration looks fantastic- I’m gonna need to do a ton of archiving, reformatting, and straight up ground-up reworks of some of my designs.
I know it’ll be worth it in the long run.
#boardgamedesign
#boardgames
#boardgames
Asking for a friend of a friend😵💫
Asking for a friend of a friend😵💫
No info till I drop it later this month.
Also, I’ve been seriously neglecting YouTube… my bad. I have a personal agreement where I only wish to share something in its best state- I’ve been keeping my head down for the project’s sake.
No info till I drop it later this month.
Also, I’ve been seriously neglecting YouTube… my bad. I have a personal agreement where I only wish to share something in its best state- I’ve been keeping my head down for the project’s sake.
“Into The Ruins Of Roguewood”
I’ve been trying to capture the OG card game’s style and make it a bit stronger in presentation.
Obviously the focus here is to bring the adventure to the table as a cooperative experience, and I hope this fun cover piece helps to show that.
#digitalart
“Into The Ruins Of Roguewood”
I’ve been trying to capture the OG card game’s style and make it a bit stronger in presentation.
Obviously the focus here is to bring the adventure to the table as a cooperative experience, and I hope this fun cover piece helps to show that.
#digitalart
Sometimes the best way to make other, intended limiting factors shine in a design is to do away with fixed turns.
Sometimes the best way to make other, intended limiting factors shine in a design is to do away with fixed turns.
#gzdoom
#gzdoom
But decreasing the booster pack prices (IE, Offensive Defensive, Beggars And Choosers, The Big Box
The base game has 82 cards- 8 types and the instructions.
But decreasing the booster pack prices (IE, Offensive Defensive, Beggars And Choosers, The Big Box
The base game has 82 cards- 8 types and the instructions.
I have an idea that’ll fit the format perfectly, but I’ll have to focus on that after my current work.
I have an idea that’ll fit the format perfectly, but I’ll have to focus on that after my current work.
Looking back on my old spreadsheets makes me feel like the first person to come across Valve’s terrifying spaghetti code for #TF2 metadata.
I hope I don’t delete my coconut png.
If you know you know.
Looking back on my old spreadsheets makes me feel like the first person to come across Valve’s terrifying spaghetti code for #TF2 metadata.
I hope I don’t delete my coconut png.
If you know you know.
Here’s to many more, and all the exciting things on the horizon.
Here’s to many more, and all the exciting things on the horizon.
Working on two projects right now that are complete polar opposites, both in theme and play.
Working on two projects right now that are complete polar opposites, both in theme and play.
That’s how I’d know I’ve made it as an artist.
That’s how I’d know I’ve made it as an artist.
More news soon-and big things coming!
More news soon-and big things coming!
Dead Letters was an idea I came up with as a combination of different inspirations. Vibes from old internet creepypasta and prose found in Steven King’s writing.
Vague, artsy premise and overly dramatic monologues reminiscent of nior stories.
Dead Letters was an idea I came up with as a combination of different inspirations. Vibes from old internet creepypasta and prose found in Steven King’s writing.
Vague, artsy premise and overly dramatic monologues reminiscent of nior stories.
Meanwhile, I’m brushing up on my programming in Godot.
@brackeys.com save me.
Meanwhile, I’m brushing up on my programming in Godot.
@brackeys.com save me.
I’m super excited to talk about it- but I’m still working on getting my prototype!
#boardgames
I’m super excited to talk about it- but I’m still working on getting my prototype!
#boardgames