Max Slayer
banner
slayergamesstudio.bsky.social
Max Slayer
@slayergamesstudio.bsky.social
Solo multimedia gamedev and artist- primarily tabletop and Print On Demand!
Always looking to improve my skills.
est.2022

Current project- Ruins Of Roguewood

https://www.thegamecrafter.com/designers/slayer-games-studio
Might be making an old-school FPS game in my spare time that I’m not working on Ruins Of Roguewood.
And yes, it’s relevant to Exfil.
#indiegame
November 19, 2025 at 10:35 PM
The Midnight Ritual is out now just in time for the Halloween season, inspired by my favorite old internet horror story. Grab your matches and favorite candle, and get ready to explore the darkness…
As always, check my Game Crafter link for the details!

#horrorgame#indiegame#boardgame
October 19, 2025 at 10:31 PM
Bit of a curveball-
Component Studio 2 is reaching the end of its life cycle, and while the 3rd iteration looks fantastic- I’m gonna need to do a ton of archiving, reformatting, and straight up ground-up reworks of some of my designs.
I know it’ll be worth it in the long run.
#boardgamedesign
October 18, 2025 at 10:36 PM
Coming back swinging with a new game for the spooky season 👁👁
#boardgames
October 15, 2025 at 8:04 PM
Hey #indiegamedev has anyone tried to do an old-school Doom-style texture master sheet in GDscript, but for detailed per-object normals?
Asking for a friend of a friend😵‍💫
October 11, 2025 at 12:45 AM
Making something secret and special for my favorite time of year!
No info till I drop it later this month.

Also, I’ve been seriously neglecting YouTube… my bad. I have a personal agreement where I only wish to share something in its best state- I’ve been keeping my head down for the project’s sake.
October 7, 2025 at 4:28 PM
OX ART REVEAL-
“Into The Ruins Of Roguewood”

I’ve been trying to capture the OG card game’s style and make it a bit stronger in presentation.
Obviously the focus here is to bring the adventure to the table as a cooperative experience, and I hope this fun cover piece helps to show that.

#digitalart
September 18, 2025 at 3:06 PM
Strangely, I’ve found that one of the largest limiting factors of cooperative freedom in tabletop games is turn order.
Sometimes the best way to make other, intended limiting factors shine in a design is to do away with fixed turns.
September 8, 2025 at 9:08 PM
Happy Birthday to the greatest modding platform ever. Nerds like me have been enjoying what the community can do with Doom for as long as I could remember!
#gzdoom
August 30, 2025 at 6:39 PM
Raising the price on DECKED: Card Royale,
But decreasing the booster pack prices (IE, Offensive Defensive, Beggars And Choosers, The Big Box
The base game has 82 cards- 8 types and the instructions.
August 23, 2025 at 7:54 PM
I’ve always wanted to develop a free, evergreen print-and-play project that I can just add to whenever.
I have an idea that’ll fit the format perfectly, but I’ll have to focus on that after my current work.
August 22, 2025 at 12:28 AM
Reposted by Max Slayer
starting inking this soon
August 20, 2025 at 3:11 AM
Re-formatting Decked so I can get a cheaper bulk order and produce future booster packs easier.
Looking back on my old spreadsheets makes me feel like the first person to come across Valve’s terrifying spaghetti code for #TF2 metadata.

I hope I don’t delete my coconut png.
If you know you know.
August 21, 2025 at 9:48 PM
Turned 23 today, and looking back I’m proud of everything I’ve done in my short time here.
Here’s to many more, and all the exciting things on the horizon.
August 16, 2025 at 3:50 PM
Back in the swing of things with a new drawing tablet!
Working on two projects right now that are complete polar opposites, both in theme and play.
August 8, 2025 at 9:15 PM
On a bit of a hiatus as I get my plans going for my next project, new plans for SGS as a business, and as I await a new drawing tablet (heck yeah)
July 27, 2025 at 7:10 PM
Familiar faces from previous work.
#conceptart #indiegame
July 15, 2025 at 4:30 PM
Reposted by Max Slayer
I am never going to financially recover from this
July 15, 2025 at 4:18 PM
One of my personal goals is to meet @samlakewrites.bsky.social and do one of his classic synchronized Coffee-drinking bits, staring dead pan in the camera.
That’s how I’d know I’ve made it as an artist.
July 15, 2025 at 4:29 PM
I’m in a major transitional period with my work, my methodology, and established projects. Exciting times- but keeping my focus up and head down in my work is more nessisary than ever.
More news soon-and big things coming!
July 11, 2025 at 5:10 PM
Been thinking a lot about my short film from October.
Dead Letters was an idea I came up with as a combination of different inspirations. Vibes from old internet creepypasta and prose found in Steven King’s writing.
Vague, artsy premise and overly dramatic monologues reminiscent of nior stories.
June 21, 2025 at 9:40 PM
This game is gonna drop in like 2 weeks on #thegamecrafter btw ;)

youtu.be/jpAKBPbjiKQ?...
Iterative Design and my new project!
YouTube video by Slayer Games Studio
youtu.be
June 9, 2025 at 8:01 PM
Currently waiting on Tiny Tin Tactics to deliver for final testing and action shots!
Meanwhile, I’m brushing up on my programming in Godot.

@brackeys.com save me.
May 25, 2025 at 4:02 PM
3D mock-up of my next game’s box.
I’m super excited to talk about it- but I’m still working on getting my prototype!
#boardgames
May 12, 2025 at 10:04 PM