Ryo Suzuki
siv3d.jp
Ryo Suzuki
@siv3d.jp
プログラミングを楽しく簡単に。
Creator of Siv3D (C++20 game framework)
- https://github.com/Siv3D/OpenSiv3D
- https://x.com/Reputeless
Reposted by Ryo Suzuki
#Siv3D でごく簡単な一筆書きゲームと2Dシューティングを実装した
github.com/ryota37/Sing...
github.com/ryota37/2Dsh...

この動画にあるゲーム20種を年内に実装し切るのが目標
www.youtube.com/watch?v=fSTa...
GitHub - ryota37/2Dshooting
Contribute to ryota37/2Dshooting development by creating an account on GitHub.
github.com
May 28, 2025 at 8:17 AM
Topological Sorting (Kahn's Algorithm)
www.youtube.com/watch?v=C6v9...
#Siv3D #gamedev #cplusplus
Topological Sorting (Kahn's Algorithm) | トポロジカルソート (Kahn のアルゴリズム)
YouTube video by Siv3D
www.youtube.com
January 15, 2025 at 10:31 AM
Breadth-First Search (BFS) on a Grid
www.youtube.com/watch?v=yj6P...
#Siv3D #gamedev #cplusplus
Breadth-First Search (BFS) on a Grid | グリッド上の幅優先探索
YouTube video by Siv3D
www.youtube.com
January 14, 2025 at 3:08 PM
Just published: "Reducing Dangling References in C++ with [[lifetimebound]]"

Struggling with subtle temporary-object references? Modern compilers can now detect certain tricky cases using [[lifetimebound]], though it’s no silver bullet.

Check it out: zenn.dev/reputeless/a...

#cplusplus
Reducing Dangling References in C++ with [[lifetimebound]]
zenn.dev
December 8, 2024 at 3:47 PM
👀
> Over the next few MSVC toolset update releases, the compiler team is dramatically shifting towards improving C++23 conformance.
devblogs.microsoft.com/cppblog/msvc...
MSVC Compiler Language Updates in Visual Studio 2022 version 17.12 - C++ Team Blog
Introduction In alignment with the Visual Studio 2022 version 17.12 release, and based upon feedback received from the community, the MSVC compiler team would like to provide greater visibility into t...
devblogs.microsoft.com
December 7, 2024 at 3:03 PM
Visual Studio 2022 version 17.12 finally supports the multidimensional operator[] from C++23. But IntelliSense doesn’t get it yet, so the red squiggles are still there. Similar issues happened with C++20 but got fixed later.
wandbox.org/permlink/xRm...
#cplusplus
December 5, 2024 at 3:02 AM
Reposted by Ryo Suzuki
C++ community the good part go.bsky.app/FNrpknb
November 25, 2024 at 9:24 AM
How to make fonts look hand-painted: apply geometry transformations for natural distortion, use low-res Signed Distance Field (SDF) images for a watercolor-like effect, and more.
gist.github.com/Reputeless/a...
#Siv3D #gamedev #cplusplus
November 25, 2024 at 4:41 AM
Indie game developer sashi has announced their high-speed Metroidvania, Monad Tachyon, developed with Siv3D and launching on Steam in 2025!
store.steampowered.com/app/3328960/...
#Siv3D #gamedev #indiedev #pixelart #cplusplus
November 21, 2024 at 12:05 PM
November 19, 2024 at 11:18 AM
lifetimebound attribute の使用例の C++ サンプルコード
wandbox.org/permlink/zGr...
#cpp #cplusplus
November 18, 2024 at 12:31 PM
12/15(日)京都大学にて C++ フレームワーク Siv3D の勉強会を開催します。一般参加も可能です。
C++ でのゲーム開発、趣味・研究・仕事のためのアプリ開発を学べます。
connpass.com/event/334897/
#gamedev #cplusplus
Siv3D 勉強会 in 京都 2024 (2024/12/15 10:00〜)
## 勉強会について 数行~数十行のコードでゲームやメディアアートを作れる C++ フレームワーク「Siv3D(シブスリーディー)」 の 開発者 による C++ / Siv3D プログラミング講座、および株式会社バンダイナムコスタジオ様によるアナログゲーム開発ハンズオンを行います。 | ---|--- (前日 12/14 別イベント)Siv3D 実装会 | Siv3D 経験者向け ...
connpass.com
November 18, 2024 at 3:15 AM