simstim
simstim-star.bsky.social
simstim
@simstim-star.bsky.social
Game developer - Unreal, C++, DirectX 12

https://github.com/simstim-star
Insane how just glancing at a Steam page for one second is often enough to correctly guess that the game won’t sell

www.youtube.com/watch?v=Tu2c...

#gamedev
Can You Guess Which Game Is a Success?
YouTube video by Jonas Tyroller
www.youtube.com
November 13, 2025 at 1:26 PM
I really enjoy DirectX 12 more than Vulkan, but there is one problem that is getting harder and harder to ignore: Microsoft.

blogs.windows.com/windowsexper...

#gamedev
Making every Windows 11 PC an AI PC
New Copilot and agentic experiences make powerful AI easy on Windows 11 Today, we’re taking an exciting step forward with a new wave of updates that make every Windows 11 PC an AI PC – with Copilot at...
blogs.windows.com
November 12, 2025 at 12:46 PM
I'm working on porting the official Microsoft DirectX12 examples to C. I am doing it for fun and to learn better about DX12, Windows and C. Here is the code for this sample:

github.com/simstim-star...

#directx #gamedev #cprogramming #C #graphicsprogramming
June 28, 2025 at 7:26 PM
Only in #cpp this is "fairly straightforward" lmao
January 28, 2025 at 2:22 AM
Reposted by simstim
I started all social media at the same time six months ago.

Twitter: 28 followers

Mastodon: 118 followers

Bluesky: 7256 followers

This is literally the only social media platform you can get people to follow you're starting from scratch.
January 27, 2025 at 7:48 AM
One thing that makes me reluctant to use C instead of C++ is concurrency, especially on Windows. C++ support for concurrency is already not great as is, but at least it offers a lot of nice functional programming idioms out of the box that make the code nicer compared to using raw Win32 stuff.
January 28, 2025 at 12:49 AM
It's funny to find an __if_exists in DirectX 12 official examples when this article devblogs.microsoft.com/oldnewthing/... says you should never use it
The sad history of Visual Studio's custom __if_exists keyword - The Old New Thing
When times were simpler and bytes were precious.
devblogs.microsoft.com
December 21, 2024 at 12:16 AM
Trying to port DirectX 12 Graphics Samples to #c

Already done: HelloBundles, HelloConstBuffers, HelloFrameBuffering, HelloTexture, HelloTriangle, HelloVADecode, HelloVAEncode, D3D12Bundles and D3D12DepthBoundsTest

#programming

github.com/simstim-star...
GitHub - simstim-star/DirectX-Graphics-Samples-in-C: Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C
Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C - simstim-star/DirectX-Graphics-Samples-in-C
github.com
December 21, 2024 at 12:03 AM
Trying to rewrite DirectX stuff in C as an excuse to study some of its internals is a nice exercise.
Here is a WIP rewrite of DirectX Math library in C

github.com/simstim-star...

#gamedev
#mathematics
#gamedevelopment
#programming
GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C
Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C
github.com
December 19, 2024 at 10:43 AM
Some notes I took while studying DirectX 12.
Do you take notes while studying?

#programming
#gamedev
#gamedevs
#gamedevelopment
December 9, 2024 at 4:24 PM
I created a new account here and on Twitter to see how fast both grow posting the same content about #gamedev. Results after one day:

#Bluesky: 44 followers and every post got a few likes.
#Twitter: 1 follower and 1 like on the posts.

Great results, only thing I miss here is an impressions count.
December 7, 2024 at 10:55 AM
Reposted by simstim
Sharing this graph to show how I reached 10K followers as a #gamedev on #bluesky in roughly 10 weeks. Thanks for being part of it!
December 6, 2024 at 5:47 PM
An overview of Character movement in Unreal Engine

#UnrealEngine5
#unrealengine
#gamedev
#gamedevs
#gamedevelopment
December 6, 2024 at 3:19 PM
A quick overview of how to draw a triangle on screen in OpenGL

#opengl
#gamedev
#gamedevelopment
#programming
December 6, 2024 at 3:19 PM