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sharpfla.bsky.social
Sharp
@sharpfla.bsky.social
Artist in my free time. tenpo pi pali ala la mi jan musi. o toki e mi
https://www.youtube.com/@15-Over-15
here it is
November 8, 2025 at 9:21 PM
moku sama moli
October 16, 2025 at 8:16 AM
ni li sitelen pali alasa. ona li jo e selo pi kiwen seli. mi pali e ni kepeken ilo Blender en Geometry Nodes
October 16, 2025 at 2:45 AM
an American hello
October 12, 2025 at 9:47 AM
October 10, 2025 at 7:17 AM
October 10, 2025 at 6:52 AM
the new and the old
October 10, 2025 at 6:49 AM
Also her camera
October 7, 2025 at 7:03 PM
October 7, 2025 at 7:01 PM
October 7, 2025 at 6:57 PM
Melbot test
September 27, 2025 at 8:51 AM
Melody Nosurname animation test
September 27, 2025 at 8:51 AM
outside camera view
September 20, 2025 at 5:18 AM
This is what happens when you buy a Melbot plush. I swear
www.makeship.com/products/mel...
@melodynosurname.bsky.social
September 20, 2025 at 5:14 AM
Fornite variant
September 19, 2025 at 8:24 AM
@melodynosurname.bsky.social Do Melbot plushies react better to water? I think we'll only know if more than 500 people buy one.
www.makeship.com/products/mel...
September 19, 2025 at 6:53 AM
If ya'll keep buying @melodynosurname.bsky.social 's plush I will keep making renders.
September 18, 2025 at 9:10 AM
WIP
September 17, 2025 at 3:13 AM
object interactions interactions
September 5, 2025 at 9:31 PM
Wireframe
September 5, 2025 at 9:31 PM
No boolean or simulation water thing. Just geonodes. Sum of sines and raycast #B3D
September 5, 2025 at 9:31 PM
If you rig w rigify you should learn action based rigging. It's much easier than shapekeys. Both to make and use.
August 12, 2025 at 7:17 AM
He uses a modified version of this pattern. More dense and without the brow stuff.
August 12, 2025 at 7:03 AM
wireframe. Just abusing subdiv to avoid weight painting
August 12, 2025 at 6:25 AM
the topo in question. I add noses as a seperate object with a shrinkwrap and data transfer the normals around the edges.
August 12, 2025 at 6:25 AM