ShadowXeldron
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shadowxeldron.bsky.social
ShadowXeldron
@shadowxeldron.bsky.social
Crazy stupid person.
I like mainly Sonic the Hedgehog, Ys and Shin Megami Tensei.
I'm also a daily driver Linux user, rookie Rust programmer and Sonic 3 AIR modder.

Codeberg: https://codeberg.org/ShadowXeldron
If it matters to you, I use He/Him pronouns.
Figured out how to make working dialogue boxes in Godot! It uses rsplit to separate the strings into arrays based on newlines and then iterates over it every time you press a button.

I'll port this over to my Sonic RPG later.
October 31, 2025 at 11:44 AM
It's been a while since I last worked on it, but the overworld part of the Sonic RPG now has a rudimentary implementation of variable jump height.

Hold the button longer to jump higher!
October 15, 2025 at 2:06 PM
My Sonic RPG now flips between overworld and battle gameplay! Right now there's no overworld enemies, so for the time being a basic battle is started whenever I press Escape.

Yes, the battles really are that rough and early in development. "make it good later" and all that jazz.
September 24, 2025 at 12:02 AM
Put together the first draft for the overworld gameplay for my Sonic RPG. There's mo momentum physics or anything, but you do have a sprint button and an air dash.

I'd like to add a spindash next so that you can ambush enemies, but I should probably make overworld enemies first.
September 21, 2025 at 11:31 AM
I made a Flipnote yesterday because I felt like it. This is something of a sequel/spiritual successor to one I made when I was 9.

Here's the converter I used to get it off of my DS and onto my computer: flipnote.rakujira.jp
July 19, 2025 at 4:00 PM