shadecore_dev
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shadecore.bsky.social
shadecore_dev
@shadecore.bsky.social
Indie game developer working on Shadecore - first-person survival game.
Itch: https://shadecore-dev.itch.io/
My shaders for Godot: https://godotshaders.com/author/shadecore_dev
My addons for Godot: https://gitlab.com/users/shadecoredev/projects
I think it's Bluesky issue. All uploaded videos get extremely compressed and lose all quality.

One workaround I found is using static scenery and only showing one or a couple objects moving. The compression is less aggressive with static background.
July 20, 2025 at 5:19 PM
My guess is the "forgiving" part of the game resulted in some players not fully appreciating the combinatorics of the game. Some players just didn't progress to the challenging part which resulted in an impression of a little game.

Or it could also mean a compliment to the art/music/gameplay.
July 11, 2025 at 2:11 PM
Each instance consists of 3 nodes (Node3D, Area3D and CollisionShape3D), resulting in 300k total moving nodes in the scene. I was sure the CPU will bottleneck, but surprisingly the dynamic shadows started being an issue.
June 25, 2025 at 12:47 PM
100k moving objects was too much for video compression, RIP.
June 25, 2025 at 12:12 PM
Yeah, now that I look at it, it's weird. I didn't have time to make a proper demo scene.

Here's a better demo someone made that has the exact same effect applied.

www.reddit.com/r/godot/comm...
June 24, 2025 at 12:55 PM