Itch: https://shadecore-dev.itch.io/
My shaders for Godot: https://godotshaders.com/author/shadecore_dev
My addons for Godot: https://gitlab.com/users/shadecoredev/projects
One workaround I found is using static scenery and only showing one or a couple objects moving. The compression is less aggressive with static background.
One workaround I found is using static scenery and only showing one or a couple objects moving. The compression is less aggressive with static background.
Or it could also mean a compliment to the art/music/gameplay.
Or it could also mean a compliment to the art/music/gameplay.
Here's a better demo someone made that has the exact same effect applied.
www.reddit.com/r/godot/comm...
Here's a better demo someone made that has the exact same effect applied.
www.reddit.com/r/godot/comm...