Itch: https://shadecore-dev.itch.io/
My shaders for Godot: https://godotshaders.com/author/shadecore_dev
My addons for Godot: https://gitlab.com/users/shadecoredev/projects
It features:
- Bulk entity control
- Entity movement, avoidance and aggro
- Accurate physics body collision detection
- Turning corpses into static instances
github.com/shadecoredev...
#godot #gamedev
It features:
- Bulk entity control
- Entity movement, avoidance and aggro
- Accurate physics body collision detection
- Turning corpses into static instances
github.com/shadecoredev...
#godot #gamedev
I think the game deserves a post-jam update, I will work on it this weekend.
I think the game deserves a post-jam update, I will work on it this weekend.
A dungeon crawler where your past copies help you fight the enemies.
The game is playable in browser:
shadecore-dev.itch.io/multisorcerer
#gamedev #godot
A dungeon crawler where your past copies help you fight the enemies.
The game is playable in browser:
shadecore-dev.itch.io/multisorcerer
#gamedev #godot
I added enemy spawning, sounds, aggro and attack damage.
I'm going to work on missing enemy animations next. For example, death and different types of attacks.
#gamedev
I added enemy spawning, sounds, aggro and attack damage.
I'm going to work on missing enemy animations next. For example, death and different types of attacks.
#gamedev
Here I use it to play the attack animation.
#gamedev
Here I use it to play the attack animation.
#gamedev
All the weapons that I planned are done. It's time to swap these testing cubes with an actual environment and enemies.
#gamedev
All the weapons that I planned are done. It's time to swap these testing cubes with an actual environment and enemies.
#gamedev
Planning to add an SMG and a bolt-action rifle and then move on to implementing the enemy hordes into the world.
#gamedev
Planning to add an SMG and a bolt-action rifle and then move on to implementing the enemy hordes into the world.
#gamedev
It gave me an idea to read the time from the save file and set color intentionally and it worked perfectly.
So bugs are not always bad.
It gave me an idea to read the time from the save file and set color intentionally and it worked perfectly.
So bugs are not always bad.
I created an addon called AnimatedMultimeshInstance3D that does all the baking for you inside the editor.
Link:
gitlab.com/shadecoredev...
#godot #gamedev
I created an addon called AnimatedMultimeshInstance3D that does all the baking for you inside the editor.
Link:
gitlab.com/shadecoredev...
#godot #gamedev
It allows to draw tens of thousands animated meshes with unique per instance animation in a single draw call.
Shader:
godotshaders.com/shader/verte...
#godot #gamedev
It allows to draw tens of thousands animated meshes with unique per instance animation in a single draw call.
Shader:
godotshaders.com/shader/verte...
#godot #gamedev
It's is available for free:
godotshaders.com/shader/rain-...
#gamedev #godot
It's is available for free:
godotshaders.com/shader/rain-...
#gamedev #godot
It's a post-processing shader that adds rain puddles on all horizontal surfaces and has screen space reflections with ripples. It turned out even better than I imagined.
I'll share the shader code soon.
#gamedev
It's a post-processing shader that adds rain puddles on all horizontal surfaces and has screen space reflections with ripples. It turned out even better than I imagined.
I'll share the shader code soon.
#gamedev
In the meantime, here is a procedurally generated skill tree system I made. Or should I say skill forest?
#gamedev #indiegames
In the meantime, here is a procedurally generated skill tree system I made. Or should I say skill forest?
#gamedev #indiegames