Schlopp Dev
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serpicodev.bsky.social
Schlopp Dev
@serpicodev.bsky.social
Currently developing Serpico, a first person hack and slash fantasy game.

YouTube - https://youtube.com/@schlopp?si=SjlTgB9mmwgnKquK
I finally added a dialogue system to my game!

#indiegame #indiegamedev #gamedevelopment #darkfantasy #medieval #unrealengine
August 28, 2025 at 5:28 AM
Some important news regarding Serpico will be dropping soon! ⚔️

#indiegame #indiegamedev #medieval #gamedev #indiegamedevelopment #unrealengine #darkfantasy
July 7, 2025 at 5:16 AM
Deep in the graveyard, far from the other tombs, lies an open coffin which contains the Whistling Death. Gripped tightly by it's last owner.

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #fantasy #vermis
May 28, 2025 at 6:02 AM
Started working on the main characters armor. (face is placeholder)

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #fantasy
May 21, 2025 at 8:22 AM
Did some quick model practice, still getting used to faces and hair.

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #fantasy
May 11, 2025 at 4:45 AM
I took the time to experiment with some more dismemberment stuff and I think it turned out pretty good. I’ll have to tone the movement down a bit. 😎

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #sword #fantasy
April 14, 2025 at 10:13 PM
April 14, 2025 at 7:44 AM
March 23, 2025 at 5:16 AM
Enjoy some Serpico ambience while I work on the next devlog 🌲⚔️

#indiegamedev #gamedev #indiegames #darkfantasy #medieval #fantasy #knight #medievaltiktok
March 13, 2025 at 2:49 AM
Took a break from AI and finished one of the mainland knight armor sets. Still need to add a scabbard.

#indiegame #indiedev #indiedevelopment #characterdesign #medieval #darkfantasy
March 8, 2025 at 11:46 PM
Implementing some basic UI for the eventual playtest and this radial menu for the spells took a lot more math than I thought it would.

#gamedev #indiegamedev #gamedevelopment
February 22, 2025 at 7:12 PM
I’ve made some improvements to the enemy AI and combat!

#indiedev #indiegame #gamedevelopment
February 19, 2025 at 6:44 AM
I love unintentionally breaking my game.

#indiegamedev #indiedev #indiegame #gamedevelopment
February 17, 2025 at 7:00 AM
Been working on the weapon system and slowly adding new weapons for the play test phase. I’m hoping to work on some new animations and finalize unfinished and buggy aspects. As you can see I’ve added a short stun whenever the player hits a solid object that can’t be dealt damage.

#indiedev
February 10, 2025 at 1:09 AM
A bit of foliage/environment testing I did a while back!

#indiegame #indiedev #unrealengine #gamedevelopment
February 5, 2025 at 2:19 AM
This was a very early test of blending enemy animations during chasing and attacking. As you can see, it’s a bit broken, especially upon enemy death.

My goals for enemy AI are smarter reactivity to player movement and attacks, dismemberment, and group cohesiveness in combat.
February 1, 2025 at 12:40 AM