Schlopp Dev
banner
serpicodev.bsky.social
Schlopp Dev
@serpicodev.bsky.social
Currently developing Serpico, a first person hack and slash fantasy game.

YouTube - https://youtube.com/@schlopp?si=SjlTgB9mmwgnKquK
Needed an identity online so I made this guy. It took about 3 days to make from modeling, texturing, and rigging. I'm really happy with how it turned out, and how close I was able to stay true to the original sketch.

As for Serpico, I took a little bit of a break, but I’ll be posting more soon!
October 25, 2025 at 3:27 AM
Help Wanted ⚔️
If interested, please send me your portfolio :)

#indiegamedev #gamedevelopment #needartist #coverart #commision #needcommision #art #darkfantasyart #fantasyart
September 22, 2025 at 7:10 PM
I finally added a dialogue system to my game!

#indiegame #indiegamedev #gamedevelopment #darkfantasy #medieval #unrealengine
August 28, 2025 at 5:28 AM
Father Malachai Concept Art

Got a chance to work on some concept art while I was out of town.

Father Malachai is a central character to Serpico's story and will frequently interact with the player. This is one of a few uniforms he will adorn.

#indiegame #indiegamedev #conceptart #darkfantasy
August 17, 2025 at 4:44 PM
Serpico is NOW available for wishlist on Steam!!!

store.steampowered.com/app/3858580/...

This is a huge step towards something I have been working on for well over a year. It would mean the world if you’d check it out 🫶⚔️

#gamedev #indiegame #darkfantasy #medieval #newgames
July 8, 2025 at 9:12 PM
Some important news regarding Serpico will be dropping soon! ⚔️

#indiegame #indiegamedev #medieval #gamedev #indiegamedevelopment #unrealengine #darkfantasy
July 7, 2025 at 5:16 AM
These next few weeks I’ll be swinging straight into bug fixing and preparation for the play testing phase. I’ll also be putting a lot of effort into asset creation for the steam page, so it may be a little quiet around here for a minute.
June 28, 2025 at 11:11 PM
Deep in the graveyard, far from the other tombs, lies an open coffin which contains the Whistling Death. Gripped tightly by it's last owner.

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #fantasy #vermis
May 28, 2025 at 6:02 AM
A more clear look at the armor :)
May 21, 2025 at 8:23 AM
Started working on the main characters armor. (face is placeholder)

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #fantasy
May 21, 2025 at 8:22 AM
Did some quick model practice, still getting used to faces and hair.

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #fantasy
May 11, 2025 at 4:45 AM
I took the time to experiment with some more dismemberment stuff and I think it turned out pretty good. I’ll have to tone the movement down a bit. 😎

#indiegame #indiegamedev #darkfantasy #medieval #gamedev #indiegamedevelopment #blender #unrealengine #sword #fantasy
April 14, 2025 at 10:13 PM
April 14, 2025 at 7:44 AM
March 24, 2025 at 4:12 AM
March 23, 2025 at 5:16 AM
Been working on lighting props lately to try and help out with level blocking. Still need to implement some sort of vfx.

#indiedev #gamedev #gamedevelopment #indiegamedevelopment #leveldesign
March 21, 2025 at 5:52 AM
Enjoy some Serpico ambience while I work on the next devlog 🌲⚔️

#indiegamedev #gamedev #indiegames #darkfantasy #medieval #fantasy #knight #medievaltiktok
March 13, 2025 at 2:49 AM
Took a break from AI and finished one of the mainland knight armor sets. Still need to add a scabbard.

#indiegame #indiedev #indiedevelopment #characterdesign #medieval #darkfantasy
March 8, 2025 at 11:46 PM
Implementing some basic UI for the eventual playtest and this radial menu for the spells took a lot more math than I thought it would.

#gamedev #indiegamedev #gamedevelopment
February 22, 2025 at 7:12 PM
I’ve made some improvements to the enemy AI and combat!

#indiedev #indiegame #gamedevelopment
February 19, 2025 at 6:44 AM
I love unintentionally breaking my game.

#indiegamedev #indiedev #indiegame #gamedevelopment
February 17, 2025 at 7:00 AM
Been working on the weapon system and slowly adding new weapons for the play test phase. I’m hoping to work on some new animations and finalize unfinished and buggy aspects. As you can see I’ve added a short stun whenever the player hits a solid object that can’t be dealt damage.

#indiedev
February 10, 2025 at 1:09 AM
A bit of foliage/environment testing I did a while back!

#indiegame #indiedev #unrealengine #gamedevelopment
February 5, 2025 at 2:19 AM
Here’s some more modeling work I’ve done for the game, except for the Griffith helmet 🥲.

#indiedev #gamedevelopment #3dmodeling #unrealengine
February 1, 2025 at 12:47 AM
This was a very early test of blending enemy animations during chasing and attacking. As you can see, it’s a bit broken, especially upon enemy death.

My goals for enemy AI are smarter reactivity to player movement and attacks, dismemberment, and group cohesiveness in combat.
February 1, 2025 at 12:40 AM