Sean Dick
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seandick.net
Sean Dick
@seandick.net
Rogue gameplay programmer Puppy Truck, Tonight We Riot, ReBop Blasters

https://dean-sick.itch.io
Reposted by Sean Dick
Surprisingly content lately with my own work even when I leave it rough in parts. Maybe because I'm just so happy I get to make it.
November 13, 2025 at 1:08 AM
Bobby is quite good. I was thinking Clippo
November 12, 2025 at 10:56 PM
Nah, just the first kind of design that came to mind. I think I've landed on something decent
November 12, 2025 at 8:51 PM
outside of a dog a book is a man's best friend, inside of a dog it's too dark to read
November 12, 2025 at 7:08 PM
i once shot a metroid in my pyjamas
November 12, 2025 at 6:42 PM
possibly, but it wouldn't fit the character
November 12, 2025 at 6:11 PM
ah shit I meant to bing that
November 12, 2025 at 5:47 PM
How do you make a vector-y cursed arcade machine boss not creepy
November 12, 2025 at 5:47 PM
I just felt like I should confess that I used it once for something I will never show or use because it came out so bad
November 12, 2025 at 6:03 AM
Yeah I'm growing rather fond of it as well. I obviously can't promise anything, but we have definitely discussed some post-release content in the form sort of Puppy Truck: VR Missions
November 11, 2025 at 5:35 PM
Hey, at least some good came of it all
November 11, 2025 at 1:10 AM
Yeah, I don't think I ever stated it because the context is quite frankly quite tedious and uninteresting lmao
November 11, 2025 at 12:54 AM
Yeah, still doesn't solve my problem of "which option to pick from the dropdown after I alt-enter on a new named thing I just introduced"
November 11, 2025 at 12:52 AM
I think it's partly because the examples are all bad: they entirely gloss over when/that you might want to use a public field or even a private property because the distinction becomes meaningless. The distinction is just that one has implict vs explicit accessors and the names are no help.
November 11, 2025 at 12:28 AM
Doing it in unlit wireframe was extra funny to me given its history wrt lighting and shading
November 11, 2025 at 12:26 AM
I will consistently be worse than 50/50
November 10, 2025 at 11:55 PM