Jonny
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saturnjaguar.bsky.social
Jonny
@saturnjaguar.bsky.social
I'm primarily interested in arcade history. The polygons were too sharp!!!
Within the latest batch of Coin Journal scans by @thestacks.ca, there are images of famous people we probably should've had a long time ago. Can YOU guess who they are without looking at the alts? #coinophistory #coinjournal
August 26, 2025 at 10:21 PM
If I'm not mistaken, one of the last known installations was in 1992 within a Sega World in Adachi Ward. We didn't know about this one until @detchibe.bsky.social scanned one of the issues of Amusement Industry from that year.
June 29, 2025 at 12:19 AM
@gamesack.net's video on M2 reminded me of a form of preservation that I think goes overlooked: cabinet recreations. Many of SEGA's 3DS arcade ports have an option that recreates the experience of playing on their deluxe cabinets (and in 3D too). Here are a few examples in this thread (1)
June 22, 2025 at 6:46 PM
It's well known that Pokémon creator Satoshi Tajiri and artist Ken Sugimori collaborated on "Game Freak", the doujin gaming magazine from the 80s. After reflecting upon their love for video games, I now wonder if Red's design was inspired by the M.C. of Game Center Arashi? #vghistory #pokemon
June 20, 2025 at 11:21 PM
Nostalgic bonus points for using the horse from the old Nakamura Seisakusho logo. N.S. was Namco's original name from 1955-mid 70s.
June 14, 2025 at 4:11 AM
Some examples of historical documents that were shown off include models (such as the helicopter and an unused truck), a photo of a prototype deluxe cabinet, and photos of SimDrive and Ayako Saso from a company newsletter. (3)
June 6, 2025 at 7:45 PM
Artist Kenji Sasaki showed off his portfolio featuring some familiar landscapes. Also, a photo of a beach town seen in a 1993 Hawaiian calendar served as the inspiration for the game's beach area. (2)
June 6, 2025 at 7:39 PM
During the developer Q&A stream for Ridge Racer's Arcade Archives release, a treasure trove of development materials and historical documents were shown off! It's truly wonderful to see all of these items well preserved after all these years. (1) #arcadehistory #coinophistory #namco
June 6, 2025 at 7:35 PM
Within the flyer for the SEGA R360, there are specs which suggest that the machine is compatible with a Laserdisc player. I wonder if SEGA planned on releasing pure motion simulator content similarly to the offerings of Taito's D3bos? #arcadehistory #coinophistory #sega #taito
June 2, 2025 at 9:45 PM
While I've yet to find the actual source of Clip #2, I realized that the existing footage was screen recorded from a post by Sakutosero on Twitter (this clip was provided to them by a mutual.) It was originally encoded in 60fps! (4)
May 21, 2025 at 11:28 PM
The second part features coverage from Sega's April '88 "New Product Launch" event featuring Galaxy Force 1! This is a rare version of the game that was quickly replaced by the update "Galaxy Force 2" a few months later. Interviewed here is legendary Sega employee Hisashi Sizuki (鈴木 久司).
May 21, 2025 at 11:20 PM
Clip #1 comes from the May 1, 1988 broadcast of Pasokon Sunday (パソコンサンデー). The first part of the report is about Sega's taikan games, and it showcases the reporters playing Super Hang-On, Thunder Blade, Space Harrier, and After Burner. (2)
May 21, 2025 at 11:16 PM
Wow, it's always awesome to see footage from inside dev facilities! Pretty sure this inside the old headquarters in Ota, Tokyo. Thanks for this! 😁
May 17, 2025 at 3:42 PM
Following up on my SEGA taikan post from last week: Other arcade companies like Namco, Konami and Taito occasionally produced smaller upright versions of their contemporary games. #arcadehistory #coinophistory
April 14, 2025 at 6:49 PM
I would love to try out these scaled-down versions of Sega's taikan games one day. These cabinets typically used smaller monitors, less power and had limited movement in comparison to the larger deluxe cabinets. #arcadehistory #coinophistory #sega
April 8, 2025 at 3:57 AM
For context: Zolgear was a kit game designed to replace the "Project Dragoon" PCBs and laserdiscs in 1994. While the former has seen a console release via the 1996 Playstation port, the latter has never been released on home consoles, and it has yet to be emulated due to its complicated hardware.
March 29, 2025 at 6:58 AM
Before making video games, Konami produced a popular series of medal games in the late 70s under the name "Piccadilly Circus." These were roulette machines where players inserted coins, placed bets, and hoped they got a good return. #arcadehistory #coinophistory #konami
March 18, 2025 at 5:21 AM
Within five years, Namco released 16 titles that used the System 21 hardware (not all pictured here). While most of those games were either updates or derivatives, its wildly impressive what they were able to accomplish with brand new 3D hardware. #arcadehistory #namco
February 27, 2025 at 7:34 PM
A contender for the most unique taikan game created by SEGA is Super Monaco GP from 1989. Inside the deluxe cabinet was the "Air Drive" system which utilized compressed air to shift the driver's seat all around to the gameplay. An air compressor would also be used in Virtua Racing's deluxe cabinet.
February 20, 2025 at 2:46 AM
Sigma (maker of Japanese medal games) in 1993: Bad weather at the local derby? No problem, you and 62 other people can enjoy betting on mechanical horses within a nice warm room in our Rongo Rongo facility in Shibuya.
February 14, 2025 at 4:45 AM
From the VHGF Digital Archive: I was excited to see the publicity folder for Atlus' Print Club from when the "Dream Entertainment" U.S. subsidiary was launched to bring the machine overseas! The document has info on licenses (i.e. Sanrio), merch and a newsletter that discusses early performance.
January 30, 2025 at 7:15 PM
And I cannot forget to mention that within these issues, we find a young Satoshi Tajiri around the time of his "Game Freak" magazine...13 years before the release of Pokémon Red and Green in Japan. (3) #arcadehistory #coinophistory
January 29, 2025 at 4:40 AM
Onto the B/W photos! #arcadehistory #coinophistory (2)
January 29, 2025 at 4:35 AM
Recently decided to flip through some issues of Amusement Life; a Japanese publication from the early 80s. The photographs truly encapsulate what game centers looked like post-Invader Boom. Just wanted to share my favorite color and B/W photos! #arcadehistory #coinophistory (1)
January 29, 2025 at 4:32 AM
Seeing all of the different Joypolis venues and attractions in this book was sublime...SEGA fans def need to check this one out as there's a whole plethora of information waiting to be seen :) #sega #joypolis #arcadehistory
January 16, 2025 at 7:10 PM