Sara
sara-objectionable.at.app.wafrn.net
Sara
@sara-objectionable.at.app.wafrn.net
Femby dutch game development student trying out all kinds of different computer related things.
I doubt I'll post much but feel free to interact if you like my vibes reg[...]

View full profile at https://app.wafrn.net/blog/Sara_Objectionable
Texture and animation update, now inside of Godot!
November 28, 2025 at 2:02 PM
swing.3 frame 17(60fps)
November 27, 2025 at 8:52 PM
Whgat if i hit yuo with my big hammer????
November 27, 2025 at 6:30 PM
Alright, getting somewhere
November 27, 2025 at 4:52 PM
BIIGGGGG hammer
November 25, 2025 at 9:08 PM
I grant this rig I spent the better part of the day working on, the great and well-earned title of "Passes the super sentai/classical archer statue test" without clothing-skin intersection
November 25, 2025 at 5:23 PM
[Really really really really scary]
Weight painting
November 25, 2025 at 5:06 PM
Reposted by Sara
Jace Beleren would never wear tropical print shirts
November 25, 2025 at 11:57 AM
Reaching levels of gargoyle this world has not seen yet
November 25, 2025 at 11:07 AM
Time to make the Jaterial (jeans material)
November 25, 2025 at 10:18 AM
LoD generation may be a little _too_ aggressive on the far end rn. First step looks pretty decent, but the third one is hilariously out of place by comparison
November 23, 2025 at 12:57 PM
Adjusted the default values to be a little more human-scale, instead of authoring entire mountains ranges, I'm now working on the scale of roughly 300m^2, which means I'm actually able to reach the target level of interactive responsiveness (surprisingly enough, my laptop can't genera[...]
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November 23, 2025 at 12:40 PM
My rule for writing comparisons, i've realized, is:

changes_most_often == changes_least_often
November 19, 2025 at 12:50 PM
The rain, so much rain....
November 19, 2025 at 9:07 AM
aaaaaaaaaa my damned i key is starting to break ffs
November 19, 2025 at 8:50 AM
Just found out "For the people" got an extended edition, and I'm loving the bonus tracks, especially Sirens
November 18, 2025 at 6:52 PM
Reposted by Sara
She cloud on my flare til I network error
November 18, 2025 at 4:05 PM
Reposted by Sara
like to charge, reblog to cast
November 18, 2025 at 10:28 AM
The ~~size reference cube~~ artefact
November 17, 2025 at 8:50 PM
@hertog your turn, you should use emacs
November 17, 2025 at 8:09 PM
[Annoyed about gacha on my feed]
I need people to stop posting about gacha games. Don't talk about it, stop doing advertising work for predatory child-targeting gambling conglomerates. You _personally_ are part of the problem if you post this shit, Fucking stop
November 17, 2025 at 8:02 PM
Decided I wanted my system colours to be a bit less "background" and a little more present.

So here's the more vibrant version of the theme
November 17, 2025 at 7:59 PM
"Why is nwggrid starting so slowly that's annoying i thought i was running the server in the background <- forgot to add the -client flag
November 16, 2025 at 12:11 PM
Wait shit this is so fucking cool

<a href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/#buildsystem-support-dedicated-profilers" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/#buildsystem-support-dedicated-profilers #buildsystem
Dev snapshot: Godot 4.6 dev 4 – Godot Engine
Powering through the post-GodotFest blues
godotengine.org
November 15, 2025 at 10:03 PM
Reposted by Sara
GLITCH PRODUCTIONS paid me to rebrand Bloodborne Kart A SECOND TIME into the mini game GLITCH KARTS!!!

im serious. its real. i made multiple cutscenes with their characters and everything. lol.

play the game here: glitchkarts.com/474c49544348...
check out the whole video here: youtu.be/pZsMHnTDytg
November 14, 2025 at 8:48 PM