Sandor Szigeti (SandorHQ)
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sandorhq.bsky.social
Sandor Szigeti (SandorHQ)
@sandorhq.bsky.social
Solo game developer. Working on Dragon Riddler and Fragnarök. https://store.steampowered.com/developer/SandorHQ
Hungary/EU • sandorhq.com/games
What's your current stance on Steam Early Access? Would you use it for a new game project?
#indiedev #gamedev
November 12, 2025 at 12:23 PM
Now that Steam has made the game pages wider, I had to update the long description.
Annoying to see their WYSIWYG editor producing horrible tag soup that always gets borked after each save, so I still need to edit the content manually.
Looks like they haven't tested this feature, as usual.
November 9, 2025 at 7:02 PM
This was a negative review, later turned into a rather positive one. It's nice to see the AI I've spent so much time nurturing being appreciated.
Also, Steam can't handle review decision changes, so the graph still shows the wrong data. Reported the bug. ;)
November 3, 2025 at 9:32 PM
The pitchfork lynchbrigade anti-AI mentality is getting tiresome.
store.steampowered.com/app/3876150/... gets negative reviews because for supposedly using "AI art," despite the creators categorically stating they haven't used any AI.
steamcommunity.com/app/3702100/...
The Secret of Weepstone Demo on Steam
In a hand-drawn black and white dungeon crawler RPG inspired by classic D&D of the 80’s - Roll Dice, Fight Monsters, Loot Dungeons, Embrace Death, and unravel The Secret of Weepstone.
store.steampowered.com
October 30, 2025 at 11:23 AM
Reposted by Sandor Szigeti (SandorHQ)
Ways to contribute to #GodotEngine:

Donate.
Test betas or release candidates.
Report bugs.
Comment on proposals, or bug reports.
Make tutorials or addons.
Review and test pull requests, and comment/approve.
Improving the documentation or translations.
Make proposals, and pull requests.
February 23, 2025 at 2:53 PM
Reposted by Sandor Szigeti (SandorHQ)
Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.

I have more plans for it, like search Rider installations.
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support
github.com
October 28, 2025 at 2:04 PM
Reposted by Sandor Szigeti (SandorHQ)
I did this
get in everybody let's unfuck google drive by shooting gemini

drive.google.com/drive/u/0/se...
(if you're signed into google this goes right to settings. may go without saying, but if you're not already signed in and see a login please don't enter a password into a link you click on social media 😂)
October 28, 2025 at 8:58 AM
Reposted by Sandor Szigeti (SandorHQ)
Big thanks to all the brave, if not foolhardy, adventurers that spent some time exploring Weepstone Keep in the demo. So much to come! Nose going back to the grindstone now. Hope you enjoyed it and please leave a review!
October 27, 2025 at 9:12 PM
The desktop Epic Game Store application is ridiculously bad. Very slow startup time, horrible UX, and very often refuses to quit, so I must shut it down from the Windows Task Manager.
I wonder why Epic is fine with this.
October 26, 2025 at 12:15 PM
It looks like AI is not going to replace humans any time soon. Here's a very good non-technical presentation with clear reasoning.
www.youtube.com/watch?v=J9ZK...
Keynote: Machines, Learning, and Machine Learning - Dylan Beattie - NDC Porto 2025
YouTube video by NDC Conferences
www.youtube.com
October 25, 2025 at 12:18 PM
Today's achievement: notice how WA keeps its kerning. That's proportional, dynamic text with individual letter coloring/outline.
Achieved with `get_string_size` and `draw_string` plus an outline shader.
Just to test a prototype. :)
#GodotEngine
October 23, 2025 at 5:44 PM
Godot's RichTextLabel can color individual letters, using BBCode markup. Unfortunately, the markup nukes kerning (an offset between certain letter pairs, like VA or AT). But I must have kerning!
So I'm experimenting with font.get_string_size today to get the positions.
October 23, 2025 at 1:24 PM
Yesterday, 87% asleep, I emailed myself an idea for one of my current game projects. Today I saw it was a great idea, so I replied to and thanked Yesterday‑Me for it. My precious.
October 23, 2025 at 12:33 PM
Super important to understand, and 100% applies to game devs too: www.youtube.com/watch?v=huo5...
That's why being "indie" or "solo" is irrelevant. We must make great games!
#indiedev #gamedev
I Don't Care About Your Indie Game....
YouTube video by The Dice Tower
www.youtube.com
October 22, 2025 at 6:43 AM
It's finally here, and it's just as great as I had hoped!
www.youtube.com/watch?v=9MzQ...
Stalled Trek: The Dumbsday Machine — Full Movie
YouTube video by Mark R. Largent
www.youtube.com
October 20, 2025 at 7:36 PM
Still waiting on Steam's response to Fragnarök pre-alpha playtest, so I'm doing my necromancy on Dragon Riddler. First commit: 434 changed files. Yep, it'll be a MAJOR change for the better! :) Can't wait to share more.
October 20, 2025 at 6:39 PM
A sad, well known fact is when you release a game on Steam, "curators" and "streamers" will flood your inbox begging for "a few" keys via email. These are all impostors, planning to sell those keys.
Any similar traps when looking for publishers?
#gamedev #indiedev
October 19, 2025 at 12:32 PM
Steam is particularly picky with reviewing store assets, even if it's only meant for a private playtest application, not for the main game's Steam presence.
October 19, 2025 at 10:19 AM
Reposted by Sandor Szigeti (SandorHQ)
Take a few minutes to appreciate Drew Struzan creating the original artwork for THE PHANTOM MENACE. Truly a master at work.
October 14, 2025 at 7:12 PM
Rider is pretty good with GDScript, but it can't understand

var x := SomeResource.new()

To get better code completion, it's better to write this:

var x:SomeResource = SomeResource.new()

Otherwise, I'm truly impressed!
#GodotEngine #JetBrainsRider
October 13, 2025 at 1:47 PM
Let's try again, this time with some tags.
#gamedev #GodotEngine #solodev #indiedev
I built a prototype for a game idea that I'm about to start playtesting on Steam soon.
It's NOT CHESS BOXING. It's FRAGNARÖK!
A hybrid of Tetris and survivor shooter, where robot Vikings fight at the end of the world.
youtu.be/8Bbb8oL5CIc
Fragnarok Playtest pre alpha 2025-10-12
YouTube video by Sandor Szigeti (SandorHQ)
youtu.be
October 13, 2025 at 9:04 AM
I built a prototype for a game idea that I'm about to start playtesting on Steam soon.
It's NOT CHESS BOXING. It's FRAGNARÖK!
A hybrid of Tetris and survivor shooter, where robot Vikings fight at the end of the world.
youtu.be/8Bbb8oL5CIc
Fragnarok Playtest pre alpha 2025-10-12
YouTube video by Sandor Szigeti (SandorHQ)
youtu.be
October 12, 2025 at 10:29 AM