Head Writer at Repurpose Studios
https://vgen.co/SamRoseMod
It is a turn-based RPG / Horror-Inspired game
You wake up in a world turned B&W and turned into a literal "Game"
With your new plushie companion, you must now discover and survive this new world
#godotengine #gamedev #indiedev
It is a turn-based RPG / Horror-Inspired game
You wake up in a world turned B&W and turned into a literal "Game"
With your new plushie companion, you must now discover and survive this new world
#godotengine #gamedev #indiedev
But I think the results are going to turn out nice. Now I can get back to making assets for my Game! Perhaps by month's end I'll have an alpha to show
But I think the results are going to turn out nice. Now I can get back to making assets for my Game! Perhaps by month's end I'll have an alpha to show
Sure, all the menus and health bars are place holders and attacks don't have animations, but those are way easier to add and fix than the whole system itself
I think this is almost ready for release!!
#godotengine #indiedev
Sure, all the menus and health bars are place holders and attacks don't have animations, but those are way easier to add and fix than the whole system itself
I think this is almost ready for release!!
#godotengine #indiedev
But I'm currently working to clean up my code and not make it a giant messy pile. This is what I've got for placeholders and its already looking 20 times better than it was before!
But I'm currently working to clean up my code and not make it a giant messy pile. This is what I've got for placeholders and its already looking 20 times better than it was before!
#GodotEngine #IndieDev
#GodotEngine #IndieDev
Still ToDo: Player reviving, low-health logic, a TP system, and Victory/Game Over Screen #GodotEngine #GameDev
Still ToDo: Player reviving, low-health logic, a TP system, and Victory/Game Over Screen #GodotEngine #GameDev
-All actors now successfully cycle through every character's turn.
-Enemies will perform attacks on a randomly chosen Player and then end their turn.
-Added randomized positions for each battle
Slowly but surely making progress!!
-All actors now successfully cycle through every character's turn.
-Enemies will perform attacks on a randomly chosen Player and then end their turn.
-Added randomized positions for each battle
Slowly but surely making progress!!
Was at a party yesterday but worked on game dev stuff this week. Had a real burst of inspiration today and got several mechanics acceptable enough for me to move on to the next stages!
Hopefully next week I'll have a rudimentary turn-based battle system going
Was at a party yesterday but worked on game dev stuff this week. Had a real burst of inspiration today and got several mechanics acceptable enough for me to move on to the next stages!
Hopefully next week I'll have a rudimentary turn-based battle system going
Trying to break down game mechanics one at a time for my big project, so I was testing out a Godot Plugin called Dialogue Manager
It works ok, but from what I'm reading it might be better to go with Dialogic for the game I have in mind so that's my next test
Trying to break down game mechanics one at a time for my big project, so I was testing out a Godot Plugin called Dialogue Manager
It works ok, but from what I'm reading it might be better to go with Dialogic for the game I have in mind so that's my next test