Sam Rose
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samrosemod.bsky.social
Sam Rose
@samrosemod.bsky.social
Writer, artist, aspiring game designer, bi-gender person! He/She/They

Head Writer at Repurpose Studios

https://vgen.co/SamRoseMod
Still very early but I promised I would share progression on the 31st

It is a turn-based RPG / Horror-Inspired game

You wake up in a world turned B&W and turned into a literal "Game"

With your new plushie companion, you must now discover and survive this new world

#godotengine #gamedev #indiedev
October 31, 2025 at 3:15 PM
Okay, starting to get my desire to create art back again, helps that I found something to give me inspiration, and it's a new art pen of all things

But I think the results are going to turn out nice. Now I can get back to making assets for my Game! Perhaps by month's end I'll have an alpha to show
October 8, 2025 at 8:04 PM
I have also added a new section for Chibi characters on my VGen, as I'm going to be drawing a lot of chibis for an upcoming comic very soon. Some examples if you wish to see what that might looks like!

vgen.co/SamRoseMod
September 16, 2025 at 4:04 PM
September 16, 2025 at 3:55 PM
Vacation is almost over so my little silly 'clicker' game is getting polished

-Enemies grow stronger and change sprites each time they are killed
-A boss appears after x amount of minions are killed
-BG Changes each time a Boss is slain
-Properly animated attack animations
-Working auto attacks
September 12, 2025 at 8:14 PM
Been away from home for the last week so I've just been practicing making Idle-Clicker games in Godot since I can't work on my main project for the moment

But like, the more small projects I make the more fun programming gets. I really wish I hadn't been scared to learn programming for so long lol
September 9, 2025 at 5:12 PM
August 27, 2025 at 2:38 PM
Finished #VGenComm for UnlockTheLore!
August 20, 2025 at 8:25 PM
Finished #VGenComm for Frostymancer!
August 16, 2025 at 6:16 PM
Also, if you just want to donate I have a ko-fi as well here:

ko-fi.com/samrose
August 16, 2025 at 5:26 PM
It turns out for the first time in a while I'm negative in my bank, not having a job has been rough and nowhere seems to be hiring at all

I'm looking to raise about $500 to get covered by next month, so if you want a fic/pic please consider me!!

Prices/Samples in reply

vgen.co/SamRoseMod
August 16, 2025 at 5:24 PM
Well... I think the core of my turn-based RPG system is done!

Sure, all the menus and health bars are place holders and attacks don't have animations, but those are way easier to add and fix than the whole system itself

I think this is almost ready for release!!

#godotengine #indiedev
August 15, 2025 at 6:32 PM
Making cleaned up progress so far, next time gotta re-add the skill system, which hopefully will be easier than re-adding the turn based systems today, they fought me for hours lol
August 12, 2025 at 10:55 PM
Game Dev Weekend update: Was hoping to get more done but it ended up being a surprisingly busy weekend

But I'm currently working to clean up my code and not make it a giant messy pile. This is what I've got for placeholders and its already looking 20 times better than it was before!
August 11, 2025 at 12:19 AM
Added display messages to make things more clear for players/viewers, since before they were all in Print statements to the console

#GodotEngine #IndieDev
August 4, 2025 at 5:09 PM
Pretty decent update for this week! Battle system now has a Skill System, including multi-attack and healing, logic for the Players fainting, and navigating menus with the buttons

Still ToDo: Player reviving, low-health logic, a TP system, and Victory/Game Over Screen #GodotEngine #GameDev
August 2, 2025 at 9:41 PM
7/21 Game Dev Progress:

-All actors now successfully cycle through every character's turn.
-Enemies will perform attacks on a randomly chosen Player and then end their turn.
-Added randomized positions for each battle

Slowly but surely making progress!!
July 21, 2025 at 11:56 PM
Game Dev Sat- Sunday 7/20:

Was at a party yesterday but worked on game dev stuff this week. Had a real burst of inspiration today and got several mechanics acceptable enough for me to move on to the next stages!

Hopefully next week I'll have a rudimentary turn-based battle system going
July 20, 2025 at 11:24 PM
#HavenUniversity is now live!!

You are a new student enrolled at Haven University on the search to make some new friends!

A short, 100% Free Visual Novel about finding friends at college (and nothing bad ever happens!)

samrosemod.itch.io/haven-univer...

#indiedev #visualnovel #indievn #gamedev
July 16, 2025 at 12:03 AM
July 14, 2025 at 11:51 PM
Also, shout out back to when Season 1 of Pretty Derby aired 7 years ago and I did a Motherly Scootaloo crossover with it

I admit I've fallen behind on keeping up with the anime since then, but I still love the music and absurd concept behind the show/game
July 10, 2025 at 2:04 PM
When I moved away from her being a Pretty Derby OC, I eventually combined her with an old MLP AU idea I had about a monster hunter wondering the wilds and killing dangerous creatures to keep people safe

So now she's a happy-go-lucky yet a bit clumsy adventurer lol
July 10, 2025 at 1:25 PM
Fun Fact: My OC Vivian started off as an Uma Musume back in 2021 with the story that she always wanted to be a racer, but was never good enough to compete. So instead she got a day job and explored the world outside of derby racing, and was also a bit of a ditzy clutz
July 10, 2025 at 1:23 PM
Game Dev Saturday Update: 7/5

Trying to break down game mechanics one at a time for my big project, so I was testing out a Godot Plugin called Dialogue Manager

It works ok, but from what I'm reading it might be better to go with Dialogic for the game I have in mind so that's my next test
July 5, 2025 at 6:25 PM
Might not get much game dev practice done this Gamedev Saturday, been a rough week at work and am pretty busy otherwise, would kinda just like to chill and do stuff with Eros for today

The plan was to start work on a Platformer though. I at least got the bare bones character controller done so far
June 7, 2025 at 2:20 PM