Sakthi
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sambarpowder.bsky.social
Sakthi
@sambarpowder.bsky.social
VFX Artist at Tuatara, previously Digital Extremes and Grinding Gear Games https://www.artstation.com/crossflip
Tested my shiny new blur with some actual explosions. I'm all tech-arted out for now, gonna stop spamming the unreal default level clips and go play some videogames #vfx #rtvfx #ue5
November 11, 2025 at 4:58 AM
really pleased with how this looks after adding some shiny colors and lil glass shards #rtvfx
November 10, 2025 at 4:22 AM
fun one today #vfx #rtvfx #ue5
November 9, 2025 at 8:44 AM
Latest stop on the niagara research expedition, particle-based radial blur that supports multiple instances at once and works with translucency #vfx #rtvfx #ue5
November 8, 2025 at 6:15 AM
still at it #vfx #rtvfx #ue5
November 4, 2025 at 3:07 PM
today's bit of nonsense, grabbing world normal from gbuffer and using it to drive chromatic aberration #vfx #rtvfx #ue5
November 4, 2025 at 12:16 AM
niagara experiments will continue until my morale improves 😩 #vfx #rtvfx #ue5
November 3, 2025 at 9:58 AM
expanding on the previous effect, masking out the center using mip blur and adding uv distortion #vfx #rtvfx #ue5
October 30, 2025 at 10:40 PM
Had to learn about niagara simulation stages for work recently and I threw together this ghosting effect to see if I could freestyle with that knowledge #vfx #rtvfx #ue5
October 28, 2025 at 11:19 PM
Sup I'm Sakthi and I make blue things #PortfolioDay
October 14, 2025 at 8:23 AM
Unearthed this old projectile afforestation effect for #VFXFriday
October 10, 2025 at 11:36 PM
sequence is sorta blocked out and it's time to add the sizzle... literally
September 27, 2025 at 12:01 AM
procedural dosa 👀
September 23, 2025 at 12:18 AM
Been busy with work of late, and I've struggled to look at the internet these days with all the ugly news. My usual momentum with personal work has been disrupted 😩 but I made this lil tiffin box today tho
September 21, 2025 at 7:32 PM
cooking vfx scope intensifies
September 10, 2025 at 5:38 AM
I've been messing around with liquigen of late, and I really wanted to try creating a real-time fluid dosa cooking sequence. Alack I'm about as bad as getting these perfectly round on the computer as I am IRL
September 3, 2025 at 2:48 AM
felt a malevolent gaze upon me on my walk down at the park today
August 30, 2025 at 6:48 PM
Trying to recreate the lit raindrop effect that made the stormy night scenes in Pacific Rim look so good. I started out with actual volumetric lights and rain particles, but quickly gave up and used an object-stable screenspace rain texture and fake light cones
August 24, 2025 at 1:59 AM
out disturbing ducks
August 22, 2025 at 11:50 PM
I've done relatively little environment and cinematic vfx, so naturally instead of picking with something chill and easy I decided to ape pacific rim
August 21, 2025 at 5:08 AM
even the rig is a vibe tbh
August 18, 2025 at 11:46 PM
looked up how to do gerstner waves, now my huge mech ponders ominously amidst crashing waters
August 17, 2025 at 5:06 AM
i found a free bigass mech model on the unreal marketplace and now my fate is sealed, gonna be playing around with it for weeks
August 17, 2025 at 2:04 AM
Made this portal orb apparatus thing over the past week for the most recent @madvfx.bsky.social challenge #vfx #realtimevfx #ue5
August 15, 2025 at 9:23 PM
actively forgetting my 8 years of production art experience with each square i place #rtvfx #vfx #pixelart
July 19, 2025 at 3:03 PM