Sam Swain
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sam.apparance.uk
Sam Swain
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!

he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
November 6, 2025 at 5:35 PM
Room height support in action!
November 5, 2025 at 1:22 PM
Whoops, forgot to stream today. Oh dear, well, a lot going on at the moment in my life. Ho-hum. I did finally get round to uploading last weeks stream though! Look, connected rooms!
October 23, 2025 at 4:43 PM
We now have wall logic improvements and parametric doorways! Longer stream today (1.5h) so even more of me going 'hmmmm' and pondering #ProcGen logic design.

Re-watch: youtu.be/u-ngMrRwHp0?...
Subscribe: www.twitch.tv/ga5p0d3
September 11, 2025 at 7:32 PM
Streaming again tomorrow at 1pm BST (12 GMT). Going to start to look at doors and wall openings so we can connect rooms.
Join in/subscribe here: www.twitch.tv/ga5p0d3
#ProcGen #GameDev #UnrealEngine #Apparance
September 10, 2025 at 1:36 PM
Great stream today, noodling with floor pattern generation. A few friendly faces in the chat, with some thought provoking questions. We touched on the "randomness vs richness" aspect of procedural generation. Subscribe/video links in replies. #ProcGen #UnrealEngine #GameDev #Apparance
September 4, 2025 at 6:55 PM
Todays stream focused on floor/ceiling building from various asset shapes. The basis of a few sub-division procedures and placement of new pieces gave us some interesting patterns!
August 28, 2025 at 3:49 PM