Ryan Juckett
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ryanjuckett.com
Ryan Juckett
@ryanjuckett.com
It's me. I run @hypersect.com
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I saw one of the Never's End articles describe it as pixel art characters on 3D backgrounds, but everything is actually fully 3D modeled and pixel perfect. It has taken years and years to make it this clean. #neversend #pixelart #gamedev #indiedev #indiegame
We won a new award 😮
Never's End won the 2025 Digital Best in Show award at @bostonfig.bsky.social! 🏆

Pack Cat posed with all our trophies to show just how proud it is.

Thank you so much for the support! 🖤

#gamedev #indiegame
December 8, 2025 at 8:32 PM
Reposted by Ryan Juckett
Dev Diary #4 is here! 📘

This time, we're taking a look at another fundamental system in Never's End: Throwing 🪃

From clothes to food, anything you can pick up can become a weapon.

#gamedev #indiedev #indiegame

🔽 Read it on Steam 🔽
Never's End - Dev Diary #4: Throwing - Steam News
From weapons to food, any item you can pick up in Never’s End can be thrown, opening up endless creative, chaotic, and strategic combat possibilities.
store.steampowered.com
November 10, 2025 at 5:43 PM
Reposted by Ryan Juckett
From the shadows of Salem MA, the Never’s End team wishes you a spooky Halloween! 🎃

#halloween #indiegame
October 31, 2025 at 6:06 PM
We’ve made some neat tweaks to adapt the game for GameNight and keep it feeling snappy. It will even utilize our rollback tech to run your inputs up to 2 frames in the past based on your network latency!
We’re stoked to announce that INVERSUS is part of the newly launched GameNight multiplayer collection on @amazonluna.bsky.social 🎮

Round up your friends and start playing by using your phones as controllers!
October 23, 2025 at 9:27 PM
Reposted by Ryan Juckett
🎨 Contributor Corner with @vaanrose.bsky.social

"The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game."

#art #3d #gamedev
October 15, 2025 at 5:15 PM
Reposted by Ryan Juckett
Today we're revealing some more Never's End concept art by the amazing @hectnishi.bsky.social!

Some of these armor sets may look familiar if you've seen our videos... 👀

Which one would you wear into battle? 🧥⚔️

#art #gamedev
October 1, 2025 at 12:18 AM
Reposted by Ryan Juckett
Never’s End has officially reached 25,000 wishlists on Steam! 🎇🎉

We couldn’t have reached this milestone without your support. Thank you so much 🖤

Haven't wishlisted yet? Join us on Steam 👇
store.steampowered.com/app/1999930?...

#gamedev #indiedev
September 15, 2025 at 4:21 PM
Reposted by Ryan Juckett
We’re back from #PAXWest 🌟

Huge thanks to everyone who stopped by the booth, played the demo, and hung out with us, it was a blast!

Missed your chance to grab a Never’s End metal tee at the booth? You can still snag one from our Etsy shop 👇
www.etsy.com/shop/Hypersect

#indiegame #gamedev
September 3, 2025 at 7:21 PM
Reposted by Ryan Juckett
DAY 3 of #PAXWest is here!

Thanks to everyone who's been stopping by to play the Never's End demo 🖤

Come check it out at Booth 825 🦇

#gamedev #indiegame
August 31, 2025 at 3:21 PM
Reposted by Ryan Juckett
We’re getting ready to rock at #PAXWest tomorrow with these incredible #metal t-shirts illustrated by Heavy Hand Illustration 🤘💀
Grab one at our booth this weekend!

Fun fact: both Heavy Hand Illustration and Hypersect are based in Salem, MA 🎃

Check him out here: www.shopheavyhand.com
August 28, 2025 at 7:42 PM
Reposted by Ryan Juckett
🎨 Contributor Corner with @vaanrose.bsky.social

"Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed".

#3d #art
August 27, 2025 at 5:19 PM
Reposted by Ryan Juckett
Oops, our Pack Cat slipped on ice! (we totally didn't push it 😈)

#screenshotsaturday #gamedev #NeversEnd
August 23, 2025 at 4:31 PM
Reposted by Ryan Juckett
The Farmer 🧑‍🌾

Let's take a closer look at this villager background:

🔼❤️ High health
🔽🚩 Low initiative
🛡️⚔️ Good frontliners

#gamedev #indiedev #NeversEnd
August 16, 2025 at 6:06 PM
Reposted by Ryan Juckett
Meet one of the enemies from Never’s End: the Spider 🕷️
Watch out for its webs, as they will slow you down 🕸️

#gamedev #indiedev #NeversEnd
August 13, 2025 at 9:13 PM
Reposted by Ryan Juckett
The world of Never’s End isn’t just procedurally generated. It’s simulated. 👨‍💻🗺️

Every system and every action shape the world around you, and no two journeys are ever the same. 🌱

Wishlist now: store.steampowered.com/app/1999930?...

#gamedev #indiedev #NeversEnd
August 8, 2025 at 9:45 PM
Reposted by Ryan Juckett
🎉 Never’s End has been selected for the PAX Rising Showcase at #PAXWest!

We’re honored to be included alongside so many amazing games.
Come find us at booth 825 and try our demo! ⚔️
August 6, 2025 at 3:09 PM
Reposted by Ryan Juckett
📘 Our new Dev Diary is up!

This time we’re diving deep into one of Never’s End’s most versatile actions: pushing.

From breaking engagement to triggering chain reactions and transferring status effects, it’s a small action with huge tactical impact. 🎯

#gamedev #indiedev

Read it here 👇
Never's End - Dev Diary #2 - Pushing - Steam News
In this Dev Diary we explore how pushing works in Never’s End, and how it fits into a larger design philosophy focused on systemic depth and player freedom.
store.steampowered.com
August 3, 2025 at 4:51 PM
Reposted by Ryan Juckett
🎨 Contributor Corner with @hectnishi.bsky.social

Are there any artists or games that influenced your style?

"Definitely the Square RPGs from the SNES era, like Final Fantasy and SaGa, as well as Ogre Battle."

#gamedev #art #NeversEnd
August 1, 2025 at 5:58 PM
Reposted by Ryan Juckett
Having a dynamic water simulation in a turn-based tactics world was one of the first problems we started working on 6 years ago.

Here you can see what it looked like back then vs. now! 💧➡️🌊

#screenshotsaturday #gamedev #indiedev #NeversEnd
July 26, 2025 at 11:42 AM
Reposted by Ryan Juckett
Hands-On with Tactical RPG Never’s End: Pixel-Perfect Tactics and Thermo-Magic
turnbasedlovers.com/news/hands-o...

#NeverSEnd #tacticalRPG #indiegame #RPG #videogame #turnbasedlovers
July 21, 2025 at 6:45 PM
Reposted by Ryan Juckett
4Gamer 🔗https://www.4gamer.net/games/930/G093049/20250718057/
約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit]

すべてのマスに「温度」「水量」「高度」が設定され,それらを魔法で操って戦う。多彩な選択肢が魅力の1本
約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit]
www.4gamer.net
July 18, 2025 at 12:24 PM
Reposted by Ryan Juckett
We won the Media Highlight Award from @4gamer.net at #BitSummit !! 🎊
Thank you so much!
July 19, 2025 at 11:42 AM
Behold our debug view of the full world. We have all sorts of neat visualizations here where we can assign the displayed color and height to different world properties.
The world of Never’s End is procedurally generated, so no two playthroughs are ever the same.

This debug view shows our world generation and aging systems in action. 🌍

#screenshotsaturday #gamedev #indiedev #indiegame
July 12, 2025 at 4:18 PM
Reposted by Ryan Juckett
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#gamedev #indiedev
July 11, 2025 at 6:18 PM
Gameplay systems!
Push your way to victory in Never’s End.

Learn how the pushing mechanic works, from disengaging 🔻 to setting enemies on fire 🔥

#gamedev #indiedev #indiegame #neversend
July 10, 2025 at 8:30 PM