Russ
russellashby.bsky.social
Russ
@russellashby.bsky.social
Pico8/Picotron Developer, Video Games
Continuing experiments with new UFO50 mechanics. What if Kick Club had multi-ball and aiming assist?

#ufo50 #kickblub #gamedev #picotron #pico8
November 27, 2025 at 12:27 PM
Mac users looking to try out 868-Hack for the @secretlivesofgames.bsky.social series can ignore the 32-bit steam warning. It runs fine on my M2 Mac mini.
November 26, 2025 at 6:21 PM
Increased the verbs for Bounder. Bounder can now dash, is forced to roll over some surfaces and can be launched like a rocket. Now I need to fix my collisions again...

#pico8 #picotron #gamedev
September 12, 2025 at 9:59 AM
More Bounder progress: slightly improved tileset, added collisions with "high" tiles and other entities. Player now respawns after death. Recreated the first level from the original (with one extra jump tile for testing because I still can't play this game).

#pico8 #picotron #gamedev
September 9, 2025 at 12:13 PM
More progress on Bounder, moved to Pictotron for an easier time of things. Added patrolling enemies. Movement doesn't feel quite right yet. Need to build some levels, new enemy types, and make it look about 100x less ugly.

#picotron #pico8 #gamedev
September 7, 2025 at 5:02 PM
Made some progress on Bounder. Our first enemy (a dart that fires at you) and our first special tile (an acceleration tile).

I've come this far and realised I'm going to have to figure out how to get around Pico 8's vertical map height limit.

#pico8 #gamedev
September 5, 2025 at 6:54 PM
Bounder was one of my favourite games growing up. I was never any good at it. The ball animation needs a bit of work, but it's not bad, seeing as I manually recreated it frame by frame from a Bounder ZX Spectrum YouTube walkthrough.

#pico8 #gamedev
September 4, 2025 at 7:46 PM
Why not make a bouncing bucket that collects snow? Seems like a reasonable thing to do...

#pico8
September 3, 2025 at 3:33 PM
An attempt to find out whether Magic Garden is better with wrapping rather than walls. Answer...I'm going to have to implement everything to find out...

#pico8 #picotron #gamedev #ufo50 #magicgarden
September 1, 2025 at 7:21 PM
I'm realising that my goal here is to make a version of Velgress that I could actually be good at.

#picotron #pico8 #ufo50 #gamedev
August 29, 2025 at 11:45 AM
Charity shop find in a Dublin Oxfam.
August 28, 2025 at 10:53 AM
Getting there...not perfect, but floating blocks can now be ridden. Blocks have mass, and enemies now patrol and can be jumped on.

credit for player sprite: x.com/LuizGdeMelo

#pico8 #picotron #gamedev
August 27, 2025 at 9:35 AM
Ginger cat energy...

#pico8 #gamedev
August 26, 2025 at 6:10 PM
Figuring out block pushing and stacking was "fun". As in not very much fun at all really.

#gamedev #pico8
August 25, 2025 at 2:46 PM
Patrolling enemies taken down from above.
#pico8 #gamedev
August 21, 2025 at 8:04 PM
Dashes, wall slides, and rudimentary water physics.

Credit ‪@achiegamedev.bsky.social‬ for tileset
gamedev.stackexchange.com/questions/44... - for water physics
#pico8 #gamedev
August 15, 2025 at 10:01 AM
For no good reason, spent the day converting Celeste's map collision (and some physics) into an entity componet system for Pico8

#pico8 #gamedev
August 8, 2025 at 3:24 PM
For no real reason: nervous, inquisitive, flocking birds versus an Arc Laser.

#pico8 #picotron #gamedev
June 3, 2025 at 1:26 PM
Flocking fun. Birds flock towards the player, but if they get too close, they will back away. They hate bullets..

Credit to this excellent tutorial. (converted from Java to love2d, then to Picotron).

www.youtube.com/watch?v=L5l_...
#gamedev #picotron #pico8
May 23, 2025 at 8:54 AM
Inadvertently remaking Brotato while testing Picotron collision optimisation.
#gamedev #pico8 #picotron
April 10, 2025 at 11:23 AM
An endless runner prototype inspired by those dumb AI tests.

#picotron #pico8 #gamedev
March 1, 2025 at 10:55 PM
Media should spend the next month referring to Musk as president Musk. It will accelerate the inevitable fall out between the two.
December 20, 2024 at 8:52 AM
Ported to Pictotron for a bit of every oomph...

(sprite may or may not have been borrowed from Lotus Turbo Challenge)

#pico8 #picotron #gamedev
December 16, 2024 at 2:58 PM
It begins and probably ends around this point (where my brain doesn't understand the math).

#pico8 #gamedev
December 11, 2024 at 3:04 PM
Working on a Pico8 MCP server that can write and run Pico8 carts via Claude. Next, I'll integrate screenshot-taking so the AI can figure out if it did what was asked and make necessary adjustments. Not the worst snow globe in the world...

#pico8 #gamedev #mcp #claude
December 9, 2024 at 7:50 PM