Rafał Schroder | Vejher Dopamine (soon)
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rschroderdev.bsky.social
Rafał Schroder | Vejher Dopamine (soon)
@rschroderdev.bsky.social
Solo indie dev (EU/CET). Building a dark adventure/horror in UE5 set in a cardboard world. Founder (soon) of Vejher Dopamine. Devlog + gifs here 2x a week.

https://www.artstation.com/rafael13
#3Dmodeling continued 😁
The platform is ready for the #PaperHistory game 👍
Mechanics and shader ready 💪

3D asset ✅
Texture ✅
Shader ✅
Game mechanics ✅

Time for a few more assets 😀

#gamedev #indiedev #indiegame #horror #UE5
November 8, 2025 at 6:22 PM
After Halloween, I returned to Platform 😁
3D asset ✅
Texture ✅
Next step - Emissive shader 😉
November 5, 2025 at 11:17 PM
It's Halloween!
Here's a spooky look from the depths of my game #PaperHistory
🎃🎃🎃
Some decorations aren't just for show... 😉

#Halloween #gamedev #indiedev #indiegame #horror #UE5 #spooky
October 31, 2025 at 5:52 PM
Time for some #3Dmodeling!
This is what the model of the new platform for #PaperHistory looks like. The shape is almost ready, and then texturing!

#gamedev #indiedev
October 29, 2025 at 11:18 PM
Welcome to Dungeons! 💀
I present to you the almost finished Main Menu for #PaperHistory
Check out this animation - it's your first step into a world made of cardboard 👇

#screenshotsaturday #HorrorIndie #Gamedev #indiedev #UE5
October 25, 2025 at 10:42 PM
Hi Bluesky community ;)
I'm back to working on the #GameMenu! In the last few days, I've added new models and textures to the existing ones, but there's still a lot to be done.
Work in progress 👇

#gamedev #indiedev #ue5 #art #PaperHistory
October 22, 2025 at 9:44 PM
This is what the #PaperHistory sign looks like in the game menu 😀
Even the game's title in this world is made of old, worn-out paper and cardboard! 😉

#gamedev #indiedev #ue5 #art
October 19, 2025 at 9:37 PM
The community has spoken! Please welcome the official logo for "Paper History": Option #3!

​Thank you so much for every like and vote. You guys are the best focus group a dev could ask for. Now, on to the final tweaks!

​#gamedev #indiedev #UE5 #art #community
October 16, 2025 at 10:15 PM
Every story needs its cover... and "Paper History" is about to choose its own!
Which material tells this story best?
1. Sturdy Cardboard
2. A simple sheet of paper
3. A mix of both
(The winning design will get a final polish!) Cast your vote below! 👇

#gamedev #indiedev #ue5
October 11, 2025 at 2:41 PM
Finally, the game menu is starting to take shape!
This atmosphere will also be felt in the game, there's still a lot of work ahead of me (still a WIP)
This is what the beginning of the adventure in the game "Paper History" looks like.
#gamedev #indiedev #ue5 #screenshotsaturday
October 4, 2025 at 9:59 PM
Level 2 in action!
The blockout is underway. An abandoned chamber awaits… and something far worse inside.

This is the blockout in the game PAPER HISTORY.

#gamedev #indiedev #UE5 #horror #wip
October 1, 2025 at 9:51 PM
The Main Menu has undergone a transformation! Instead of a static background, you're now greeted by a full 3D Dungeon blockout.
We still have some finishing touches to do, but the atmosphere is already there!
#gamedev #indiedev #UE5 #screenshotsaturday
September 27, 2025 at 10:24 PM
Revamping the game menu - the last version just didn’t cut it.
New layout + a backdrop from one of the locations (still in blockout).
Wanted to give you a feel for the vibe :)
#gamedev #indiedev #UE5
September 24, 2025 at 10:49 PM
Forgotten dungeon corridors await the discovery of their dark histories...

[Work on the new area is underway. For now, it's a raw #Blockout, but the atmosphere is already building.]

#gamedev #indiedev #UE5 #screenshotsaturday
September 20, 2025 at 8:46 PM
Somewhere beneath the surface, something lurks in the dark...

[ Continuation of work on blockout ]

#gamedev #indiedev #UE5
September 17, 2025 at 7:43 PM
Thanks a lot for your support and help with the choice!

Your vote has been decisive. The menu is now live, and the background texture you chose looks fantastic!

It's time to add the final details to give the game menu its full atmosphere.

#gamedev #indiedev #UE5 #screenshotsaturday
September 13, 2025 at 3:34 PM
This time it's something different.
I'm building the game's menu and want to give you a feel for the mood in "Paper History".
What do you think is the better choise?
1. The checkered paper, or
2. The one that imitates papyrus?

#gamedev #indiedev #UE5
September 10, 2025 at 7:14 PM
How do you escape a cardboard maze when your path is blocked?
Just find the right button 😁

Platforms in my cardboard world are already flying by.
One small step for a developer, one giant leap for future puzzles! 😀

#gamedev #indiedev #UE5 #screenshotsaturday
September 6, 2025 at 9:00 PM
Single-use lift prototype. Step on the pressure plate, the platform rises once and locks in place. Clean blockout test in UE5. More mechanics soon.

#gamedev #indiedev #UE5 #UnrealEngine
September 3, 2025 at 9:54 PM
After 10 years in the wrong job, I’m finally starting my first game.

Raw blockout - the seed of my debut: a moody adventure puzzle-platformer set in a handcrafted cardboard world (UE5).

(6s crane-up shot over the labyrinth.) #gamedev #indiedev #UE5
September 1, 2025 at 9:40 PM