LinkedIn: https://www.linkedin.com/in/rafael-ocariz
First time playing through the full pitch demo level: the companion with us, tons of dialogue, and more interactions connecting the world
Still some polish and art pass ahead, but close now
#gamedev #indiedev #playtesting #horrorgames
First time playing through the full pitch demo level: the companion with us, tons of dialogue, and more interactions connecting the world
Still some polish and art pass ahead, but close now
#gamedev #indiedev #playtesting #horrorgames
Testing new enemy perception, patrolling, and cover logic.
Same goal as the previous playtest: sneak through unseen.
This time? Enemies are smarter. The puzzle is harder.
But it has to be winnable.
#gamedev #indiedev #stealth