Damien Rioux-Lavoie
riouxld.bsky.social
Damien Rioux-Lavoie
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Reposted by Damien Rioux-Lavoie
It’s a good opportunity to know more about Anvil, the engine that powers #AssassinsCreed, and how we approach tech convergence at Ubi. I love this format. Thanks for the chat @gameengineering.bsky.social

youtu.be/vtxXt7E63bQ?...
Anvil - Ubisoft’s engine workflow | Nicolas Lopez
YouTube video by Wookash Podcast
youtu.be
December 6, 2025 at 5:46 PM
Reposted by Damien Rioux-Lavoie
Thanks for your interest! We have published the paper and code in the meantime. You can find everything on our project page www.lalber.org/markov-chain...
Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering - LALBER.ORG
We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indire...
www.lalber.org
April 30, 2025 at 2:01 PM
Reposted by Damien Rioux-Lavoie
April 14, 2025 at 6:46 PM
Reposted by Damien Rioux-Lavoie
Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...
January 22, 2025 at 1:56 PM
Reposted by Damien Rioux-Lavoie
I'm keeping updated this super comprehensive collection of papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others.

drive.google.com/drive/folder...
November 21, 2024 at 9:38 PM
Reposted by Damien Rioux-Lavoie
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM