ricky06
ricky-06.bsky.social
ricky06
@ricky-06.bsky.social
heehoo
also yes, these are all of my maps that I've made (not including collabs). if you can name all of them correctly, you'll get +10 ricky points and a pat on the back
March 27, 2025 at 6:33 AM
the spinners were inspired by these cubes from Kingdom Hearts Re:Coded. I haven't played this game. I don't know what these things are. I also don't love the way they look in the final map--it feels noisy. i do like that it stands out though. readability issues from deco can be hard to deal with.
March 27, 2025 at 6:33 AM
the final piece of this was the reveal that the bombs (fishes) can activate the switches as well, completing a full transformation to the rube goldberg machine style rooms you see in the final checkpoint.
March 27, 2025 at 6:33 AM
As the level proceeds, I allow more "contraptions" to begin appearing. you hit a switch, but it's not obvious what it did, almost like you're losing control of the player as the level starts moving around you, guiding you through.
March 27, 2025 at 6:27 AM
one conscious design choice I made throughout this level was to make the gameplay feel more and more "automated" as the level goes on. at first, your moves are very intentional. madeline is the one hitting the switches, moving the things out of her way, and helping herself get past the obstacles.
March 27, 2025 at 6:27 AM
the hologram voices are done by me and my girlfriend. she has never done anything even remotely related to voice acting and was very self conscious of her voice, even though i thought it sounded amazing. please give her some love <3
March 27, 2025 at 6:27 AM
here's a little tease of what one of the original rooms looked like. I think there's some cool ideas for sure, but overall it's quite unfocused and demands a lot in a single room, making it quite a bit less accessible for casual players.
March 27, 2025 at 6:27 AM
in terms of deco, my original vision was a hyper light drifter inspired world, creating a kind of dissonance between natural terrain and man-made technology. ultimately this idea was scrapped, not because it's bad, but I couldn't make it feel cohesive. maybe i'll explore it again in the future :)
March 27, 2025 at 6:27 AM
as mentioned in the description, the map was originally part of an SJ DLC project that was cancelled. it was also completely different! this is a screenshot of the very WIP visuals at the time.
March 27, 2025 at 6:27 AM