Rhodan
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rhodanwastaken.bsky.social
Rhodan
@rhodanwastaken.bsky.social
Dark Souls/Elden Ring/ASOIAF/Gundam enjoyer and 2D/3D artist

Souls/ER mods
https://next.nexusmods.com/profile/RhodanWasTaken/mods

Discord server (DS3 mod focused):
https://t.co/d8gitC1aYp

Youtube:
https://www.youtube.com/channel/UCEglbvoSpHnMjXgaiE6k-bQ
ironeye ulting with two undertakers in the squad
December 7, 2025 at 3:08 AM
December 7, 2025 at 2:57 AM
i had a feverish compulsion to (poorly) illustrate how it feels to ult when you have two undertakers on your team
December 6, 2025 at 1:41 AM
(prophetic meme by good friend richardlongflop)
December 1, 2025 at 8:35 AM
Come dec 4, Scholar's breaking all the rules
November 25, 2025 at 3:53 PM
Aaaand a spicy new passive to go with it.
November 23, 2025 at 1:52 AM
Pretty significant range difference between charged R2s and all other thrust attacks, too. They're effectively like Claymore R2s on a dagger.
November 22, 2025 at 9:35 PM
Scorpion's Stinger was a dagger I felt deserved some new unique traits; starting with its new skill, Sage's Goring Rite!

On top of its new mixed thrust-and-slash moveset, the skill (at small HP cost) adds an extending rot blade to all of its thrust attacks, boosting damage, range and rot buildup.
November 22, 2025 at 9:14 PM
the fuck is my google on
November 21, 2025 at 10:11 AM
Also, an updated peek at Morgott's holy weapon, which I've tentatively named the Sacred Grasp. Seen here is the following combo (two-handed):

R1
R1
R1
L2 (sword attack out of basic attacks)
R2 (hold + dodge to feint out)
L2 (lance attack out of feint/backstep)
L2+R2 (stance heavy attack)
November 18, 2025 at 8:02 PM
An addition to the Sacred Grasp (Morgott's holy dagger weapon) devised by my good friend ElFonz0; the dagger now also shifts between forms depending on the type of critical hit used on prone enemies.
November 18, 2025 at 5:30 PM
bug spray? nah man i got a little guy for dealing with mosquitoes
November 16, 2025 at 9:28 PM
Cinquedea's now got Beast Claw R2 feints (instead of other daggers' parry R2 feints) and Raging Beast skill to complement its bestial themeing. Feints also allow for a nice quick follow-up incantation cast to keep pressure.
November 13, 2025 at 8:32 PM
i am plagued by prophetic visions
November 12, 2025 at 8:02 AM
genuinely unfair to give them this much drip
November 11, 2025 at 11:15 PM
MY BOY, MY BOY IS BACK
November 11, 2025 at 10:49 PM
Tweaking some weapons to have a chargeable bashes. Bash can be used while two-handing (or one-handed with a shield in your offhand) with an R2 input while guarding, or you can hold R2 to use a charged bash. In this case, the Starscourge GS' charged bash is a radial Gravity stun at small FP cost.
November 11, 2025 at 8:39 PM
Yeah, these'll do nicely.
October 25, 2025 at 8:46 PM
Some tweaks for the Cinquedea. Since it's effectively a boss weapon, I wanted this thing to feel a lot better. Working on custom R1 chains for it. It now also has Beast Claws' Raging Beast as a skill, keeping the evasion of Quickstep but with a more offensive twist- and a new passive.
October 24, 2025 at 10:43 PM
FOUL TARNISHED
October 23, 2025 at 10:01 PM
Devil's Candy is pretty fucking good
October 21, 2025 at 1:38 PM
I cannot begin to explain how much work this has taken, but here it is. Flexible dual wielding.
L / R
2x hybrid Throwing Blade
Dagger + hybrid Throwing Blade
hybrid Dagger + Katana
2x hybrid Dagger
2x hybrid Throwing Blade
hybrid Throwing Blade + hybrid dagger
October 15, 2025 at 4:41 PM
A little update on Morgott's sacred armaments weapon, and one that I think showcases well why I made it a Throwing Blade instead of something else. The daggers are the main weapon here, and I wanted to make them unique: so they only appear when swung or readied to be thrown, like Morgott's.
October 13, 2025 at 9:55 PM
is this anything
October 12, 2025 at 6:34 PM
found in my old ds3 modding folder, no context, nothing
October 12, 2025 at 5:43 PM