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rh2design.bsky.social
R2
@rh2design.bsky.social
map gen
November 1, 2025 at 8:27 AM
the materials I made 2 years ago
October 25, 2025 at 11:32 AM
Making little RTS units
October 22, 2025 at 1:53 AM
October 18, 2025 at 7:37 AM
adding some decorations
October 17, 2025 at 4:29 AM
October 13, 2025 at 10:18 PM
I made a weighted probability offset midi modifier this month (first vst3), but still feels very inorganic and unnatural.
October 7, 2025 at 6:52 AM
I also made this one last week
September 26, 2025 at 6:08 PM
I made another cryptic project badge
September 26, 2025 at 6:08 PM
What I've been busy doing today
September 3, 2025 at 7:20 AM
August 25, 2025 at 7:53 AM
I do not agree, any terms that can be changed on a whim are not actually terms or conditions
August 23, 2025 at 12:45 AM
fun
July 21, 2025 at 5:02 AM
mixing billboards in
July 20, 2025 at 8:21 AM
Wow, can't believe it's on by default 👀 (Firefox)
July 16, 2025 at 7:21 AM
needs more refinement
July 12, 2025 at 7:56 AM
4texels... now to try doubling that without crashing
July 12, 2025 at 3:47 AM
We've got some Heuristic Search UV Packing
Sweet.

falls back to blender default packing 💪
July 11, 2025 at 9:00 PM
door obsession
June 23, 2025 at 5:10 PM
• 200 total patterns
• 17 months 📆 of continuous improvement
• packed ORM for Unreal
• packed [RGB][A] rough/metal for Unity Standard Shader

#gamedev #textures #materials #shader #surface #substance #pbr #update

rh2.gumroad.com/l/ceramics
June 19, 2025 at 5:11 AM
An experiment with
VDB isolation & advection of cliff faces.
June 8, 2025 at 6:23 AM
wch32v203
timer for 144mhs is FPLCK2=FHCLK
use the mul18

otherwise capped out at 144/2
(FPLCK1=FHCLK/2)

FPLCK2*18=144
June 8, 2025 at 1:05 AM
Added them all over the place here!
June 5, 2025 at 8:15 AM
Made a tree!
June 5, 2025 at 8:15 AM
path of fire
May 24, 2025 at 4:27 AM