R.G.O.T.I
rgoti.bsky.social
R.G.O.T.I
@rgoti.bsky.social
22 year old idiot who procrastinates all day and sometimes just gets the urge to code/draw something goofy
Managed to cram the standard scan-line algorithm to rasterize triangles into only 108 tokens, pretty happy with the result even though the movement is a bit jerky. Perhaps I'll try to implement perspective-correct texture mapping whenever I finish my previous project!

#pico8
April 24, 2025 at 6:17 AM
Spend the little time I had today working on procedural squash and stretching when jumping or landing, I think it makes everything flow a bit nicer! (and also 'cause it makes the cats look goofier)

#pico8
April 20, 2025 at 12:31 PM
Decided to learn PICO-8 yesterday, ended up creating this! I also wrote a very rudimentary physics engine and animation system for this game. Loving it so far!

#pico8
April 19, 2025 at 10:46 PM
A Godot project which I worked on last year which involves simulating hundreds of rats! This project uses Godot's multi-mesh instancing feature (which basically allowed me to render all the rats in one draw call) and a custom shader to animate the rats.
October 19, 2024 at 9:02 AM
A project I worked on last year, a raycaster written in Python & Numba for JIT compilation. It features different wall heights, floors and even sprite rendering! It also uses Pymunk for collisions (since I was too lazy to implement my own collision code 🫠).
October 19, 2024 at 8:57 AM