R.G.O.T.I
rgoti.bsky.social
R.G.O.T.I
@rgoti.bsky.social
22 year old idiot who procrastinates all day and sometimes just gets the urge to code/draw something goofy
Managed to cram the standard scan-line algorithm to rasterize triangles into only 108 tokens, pretty happy with the result even though the movement is a bit jerky. Perhaps I'll try to implement perspective-correct texture mapping whenever I finish my previous project!

#pico8
April 24, 2025 at 6:17 AM
Spend the little time I had today working on procedural squash and stretching when jumping or landing, I think it makes everything flow a bit nicer! (and also 'cause it makes the cats look goofier)

#pico8
April 20, 2025 at 12:31 PM
Decided to learn PICO-8 yesterday, ended up creating this! I also wrote a very rudimentary physics engine and animation system for this game. Loving it so far!

#pico8
April 19, 2025 at 10:46 PM
Been working on this for around 8 hours straight. Had to remake the textures because the way Blender saves textures is by ???

Enjoy my own rendition of Chihiro from Spirited Away (although it doesn't really look much like her except for maybe the colour palette)
December 13, 2024 at 5:18 PM
Totally Fine (not entirely sure about the colours but was fun to make!)
December 3, 2024 at 2:18 PM
Brooke Elenoire (first iteration of OC or whatever)
December 3, 2024 at 2:15 PM
Custom pattern fill tool discovered.
December 3, 2024 at 2:12 PM
Gub Gub
December 3, 2024 at 2:10 PM
Started experimenting with digital art after messing around with sketches on my notebook. Here's my first horrifying piece I created using Krita. It's just a vomit of colours and I'm all for it.
December 3, 2024 at 2:08 PM
A Godot project which I worked on last year which involves simulating hundreds of rats! This project uses Godot's multi-mesh instancing feature (which basically allowed me to render all the rats in one draw call) and a custom shader to animate the rats.
October 19, 2024 at 9:02 AM
A project I worked on last year, a raycaster written in Python & Numba for JIT compilation. It features different wall heights, floors and even sprite rendering! It also uses Pymunk for collisions (since I was too lazy to implement my own collision code 🫠).
October 19, 2024 at 8:57 AM