Tuna
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relevanttuna6.bsky.social
Tuna
@relevanttuna6.bsky.social
Game Master for DnD 5e | TTRPG and Board Game fan | Amateur Writer making bi-weekly videos that showcase encounters for different creatures in TTRPGs

Check out my channel (youtube.com/@tunastales) for Monster Encounters!
I read the image before seeing who posted it and immediately thought of you, lol
February 4, 2024 at 9:29 PM
It looks sooo good! I made the mistake of showing my players right before we started a session and we lost a good 30 minutes to people just raving about the art🤣
December 18, 2023 at 5:45 PM
I've been told that sometimes when I'm prepping for a game, I do a specific type of cackle that signals my players to be ready for some BS.

100% same energy, lol
November 19, 2023 at 10:03 PM
Lol, thanks! I am open to suggestions so if there's ever a monster you want to see an encounter for feel free to let me know
November 18, 2023 at 8:54 PM
100%. I have a player that's using the Werewolf transformation right now and all my other players are always so excited to see how it goes for him, lol.

They really knocked the general vibe of supernatural stuff out of the park
November 18, 2023 at 8:52 PM
The curses are also nothing to laugh at. They've got multiple stages that might turn your character into an NPC if you can't cure it.

Which happens to be one of my dislikes about their curse rules. They read as big deals which makes me shy away from tossing one in for fun occasionally
November 18, 2023 at 7:43 PM
That's one of the things I like about the Grim Hollow setting. They have ways to curse someone that has some real steps to it. You have to want to curse them.

Curing it's the same way, they have individual items that need to be gathered and used at the right time to break a curse, no simple spells
November 18, 2023 at 7:40 PM
Ooo, I've never really considered it like that. Just thinking of it like "a round in combat feels like 6 seconds" but then it turns out it was actually more like 3.

I don't want to think about how the concrete spellcasting times are affected by that though. The rules lawyering around it alone, lol
November 18, 2023 at 7:31 PM
But that spotlight issue is real. Other than a hard timer on turn length or calling out who's next up in initiative have you found anything that makes it less of an issue?
November 17, 2023 at 11:06 PM
Then I picked up a new table that likes to roleplay and describe things and have those dramatic battlefield converstaions mid combat and there's no way I can speed that up, lol.

The combats are a lot more fun and less stressful now, lol
November 17, 2023 at 11:04 PM
Yeah it is. When I started GMing I made it my goal to streamline combat as much as possible and I was moderatly successful. I was running 2-3 combats in a 4-6 hour session
November 17, 2023 at 11:03 PM
I've had similar thoughts on 6 second turns before but 10 rounds being a minutes just reads as nice to me, lol.

I know in my head it always plays out as everyone moving, and casting, and hitting all at the same times and that just feels cool, but yeah hard to do that mechanically
November 17, 2023 at 10:55 PM
First, that is an amazing visualization of it. I know I've talked timing with others before where they thought the turns were staggered and something like that would have helped clear things up I think
November 17, 2023 at 10:53 PM
I'm personally a fan of the way it works in dnd. I feel like it feeds into the power fantasy that I like to play the game for.

That being said I'm also struggling to think of ways that it could be done differently so I'm curious what other's thoughts are
November 17, 2023 at 10:04 PM
That's what our DM said after the mine collapsed on us, lol
November 16, 2023 at 6:41 PM
Recently they just freed a devil prince (Graz'zt specifically) and that player said that he forgot to flip him off. He dodged some consequences on that one, lol
November 16, 2023 at 6:38 PM
Oh that's brilliant! I have one player who is determined to flip off every powerful being he comes across. So far he's flipped off Jormangund and Moradin.

Jor didn't care and Mor respected the audacity but flipped him off in return, causing damage before healing him back to full
November 16, 2023 at 6:38 PM
There very much were indications, lol.

It was an abandonded coal mine (because of creatures) in a Dwarven town. There were little posts that looked like torches but they were unlit.

None of us put together that Dwarves don't need light because of darkvision and that they were there to burn off gas
November 16, 2023 at 6:16 PM
Plus sometimes my table (myself included) just doesn't think far enough before doing something. Miss the larger picture and you get the consequences, lol
November 16, 2023 at 6:13 PM
Yeah! I'm always a fan of that, succeed at a cost. My table likes to extend this into some moral things as well.

Like, you rolled really well but your character is doing something not good so there are some consequences. They're really into the character drama and roleplay conflict that it brings
November 16, 2023 at 6:12 PM
Some examples include,
- Trying to use explosives to clear Hook Horrors from a mine but failing to realize there was a buildup of gas until it was too late
- Releasing a tiger in a town to track a greased pig during a festival
- The Rogue, focused on stealing and not seeing the werewolf in the room
November 16, 2023 at 6:01 PM