I don't know how to use social media despite having a CS degree. She/Her, 27, Hoser, ex-CS Professor, living solo Most of the stuff I make is freely available over at github.com/reithger Streams at twitch.tv/reithger for fun semi-regularly
Main qualms would be how much damage you take; early enemies will just one-shot you and warping time back is very hectic in a way that often leads to you still getting hit; should have a lil grace period or let you scroll back and forth to the moment you want, and not scroll based on literal time.
November 12, 2025 at 3:19 PM
Main qualms would be how much damage you take; early enemies will just one-shot you and warping time back is very hectic in a way that often leads to you still getting hit; should have a lil grace period or let you scroll back and forth to the moment you want, and not scroll based on literal time.
Not as polished as mainstream games in the genre but uniquely innovative in a way that does take advantage of how well suited metroidvanias are for speedrunning and pathing, with run resets built into the design.
Not as polished as mainstream games in the genre but uniquely innovative in a way that does take advantage of how well suited metroidvanias are for speedrunning and pathing, with run resets built into the design.