RotMG.com had used maps from my mapgen2 project. There are 2^33 possible maps. I didn't know which seeds they used. I figured … let me just try them all … how hard could it be? ;----)
Spoiler: found some! not all. www.redblobgames.com/blog/2025-11...
RotMG.com had used maps from my mapgen2 project. There are 2^33 possible maps. I didn't know which seeds they used. I figured … let me just try them all … how hard could it be? ;----)
Spoiler: found some! not all. www.redblobgames.com/blog/2025-11...
🗓️ Nov 21st - Dec 1st
🔮 itch.io/jam/procjam
🗓️ Nov 21st - Dec 1st
🔮 itch.io/jam/procjam
Bytecode VMs in surprising places
→ dubroy.com/blog/bytecod...
Bytecode VMs in surprising places
→ dubroy.com/blog/bytecod...
what I got: existentially terrifying hypergeometry
what I got: existentially terrifying hypergeometry
In my latest PerThirtySix piece, we explore the Prisoner’s Dilemma, starting from the basics and building up to population-level dynamics through interactive simulations!
perthirtysix.com/tool/prisone...
In my latest PerThirtySix piece, we explore the Prisoner’s Dilemma, starting from the basics and building up to population-level dynamics through interactive simulations!
perthirtysix.com/tool/prisone...
The effect presumably comes from the absence of S-cones in the fovea.
From Hinnerk Schulz-Hildebrandt:
arxiv.org/pdf/2509.115...
The effect presumably comes from the absence of S-cones in the fovea.
From Hinnerk Schulz-Hildebrandt:
arxiv.org/pdf/2509.115...
www.hillelwayne.com/post/algdt-h...
www.hillelwayne.com/post/algdt-h...
(It may be hard to see them on the screenshots)
I'd like to have interesting textures that are intentional instead of the result of a bug …
(It may be hard to see them on the screenshots)
I'd like to have interesting textures that are intentional instead of the result of a bug …
I had been drawing river segments on the cpu to a texture, and then reading that texture on the gpu. I changed it to draw river segments on the gpu directly.
I had been drawing river segments on the cpu to a texture, and then reading that texture on the gpu. I changed it to draw river segments on the gpu directly.
(I'm learning WebGL2 this week)
(I'm learning WebGL2 this week)
permalink: wizardzines.com/comics/bette...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
permalink: wizardzines.com/comics/bette...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
permalink: wizardzines.com/comics/tips-...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
permalink: wizardzines.com/comics/tips-...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
The needle changes within a year.
The tree crown over several years.
The patch over many decades.
The stand over a couple of centuries.
The forest over a thousand years.
The biome over ten thousand years.
The needle changes within a year.
The tree crown over several years.
The patch over many decades.
The stand over a couple of centuries.
The forest over a thousand years.
The biome over ten thousand years.
permalink: wizardzines.com/comics/ways-...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
permalink: wizardzines.com/comics/ways-...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
More seriously, it's remarkably good at hallucinating things about my site that are *plausible*. Scary, but also maybe useful.
More seriously, it's remarkably good at hallucinating things about my site that are *plausible*. Scary, but also maybe useful.
permalink: wizardzines.com/comics/inves...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
permalink: wizardzines.com/comics/inves...
from our free zine "So you want to be a wizard": wizardzines.com/zines/wizard/
permalink: wizardzines.com/comics/bash-...
from our zine "Bite Size Command Line": wizardzines.com/zines/bite-s...
permalink: wizardzines.com/comics/bash-...
from our zine "Bite Size Command Line": wizardzines.com/zines/bite-s...