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razzr.bsky.social
razz
@razzr.bsky.social
Developer of Interactor on Unity Asset Store.

I process the realities of life in the virtuality of games.
#gamedev #unity3d #madewithunity
Interactor v1.00 uses the character's hand on InteractorTargets instead of just bones for precise finger adjustment, includes finger controls for easier editing and features surface collision so fingers stop when they touch surfaces to create poses faster.

#gamedev #indiedev #madewithunity #unity3d
August 20, 2025 at 12:23 PM
Updated ManualRotator interaction type in Interactor v1.0 can reset the hand after each set object angle, letting you choose the speed and direction of hand movement during reset, resulting in infinite rotation.

#madewithunity #gamedev #indiedev #unity3d
August 11, 2025 at 9:11 PM
Did you know you can preview your interactions at the exact same speed without interacting or even entering Play Mode with Interactor? (Hold Ctrl + Shift for shortcut)

#madewithunity #unity3d #gamedev #indiedev
August 8, 2025 at 12:58 PM
Don’t you hate it when you have to work with a bad 3D model that has wrong pivot pos, messed up rot and an awful non-uniform scale?

I just coded a small tool that fixes all of that inside #Unity
Here, take it! github.com/razzraziel/P...

#madewithunity #gamedev #indiedev #3dmodel
July 17, 2025 at 11:29 AM
July 14, 2025 at 5:22 PM
Interactor v0.999 update is ready! Here is the new example scene that showcase the easy procedural animation system for pick up objects.

#madewithunity #unity3d #gamedev #procedural #interaction
July 11, 2025 at 1:41 PM
Me getting crushed under the weight of a task that turned out heavier than expected...

#madewithunity #unity3d #gamedev
March 6, 2025 at 6:31 PM
Let's create a band!

#gamedev #indiedev #madewithunity
February 4, 2025 at 9:23 PM
"Toss a coin to your Indy..."
𝑓𝑟𝑎𝑛𝑡𝑖𝑐𝑎𝑙𝑙𝑦 𝑚𝑎𝑠ℎ𝑒𝑠 𝑏𝑢𝑡𝑡𝑜𝑛 𝑎𝑠 𝑐𝑜𝑖𝑛 𝑔𝑟𝑎𝑐𝑒𝑓𝑢𝑙𝑙𝑦 ℎ𝑖𝑡𝑠 𝑓𝑎𝑐𝑒

Well, at least now you know those smooth coin catches aren't pre-animated 😅

#gamedev #madewithunity #unity3d
January 31, 2025 at 12:37 PM
Small #Unity tip: Use Physics.Simulate for precise frame-by-frame physics control.

#gamedev #unity3d #madewithunity
January 28, 2025 at 12:19 PM
Running while dynamic juggling. Should I go for three?

#madewithunity #unity3d #gamedev
January 26, 2025 at 7:22 PM
Quick #Unity tip: Right click on component or gameobject and choose "Properties" to pop out a dedicated Inspector window! Perfect for comparing or tweaking multiple objects side by side.

#gamedev #madewithunity
January 25, 2025 at 11:05 AM
Cool #Unity tip: [SelectionBase] attribute makes an object directly selectable in Sceneview even when clicking child objects. Super useful for prefabs with lots of colliders!

#madewithunity #unity3d #gamedev
January 24, 2025 at 11:01 AM
Here is my interaction tool Interactor.
u3d.as/21dD

#madewithunity #indiedev #gamedev
November 9, 2024 at 6:05 PM