Rayner
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raynerbestard.bsky.social
Rayner
@raynerbestard.bsky.social
Game Developer & Designer | Unreal Engine Generalist
It’s not exclusive to Lyra — you can easily copy the “GameplayMessageRouter” plugin from Lyra and use it in any Unreal project
October 24, 2025 at 10:02 AM
Every unfinished idea, forgotten prototype, or incomplete draft is a small brick that builds our experience

#gamedev #IndieGameDevs #indiedev
September 21, 2025 at 9:11 AM
But the truth is, those incomplete projects are what truly shape us as developers:
- They give us tools
- They teach us about process
- They help us understand scope
And above all, they let us take our first steps in this craft
September 21, 2025 at 9:11 AM
If you're a beginner, assume your first game won't be a hit, but it will be a valuable learning experience
August 10, 2025 at 5:31 PM
Totally 🤣
July 31, 2025 at 8:00 PM
💯 About optimization you have a valid point and I also think it could be integrated early and consistently every time it adds value. It depends on the project scope, of course, but late optimization, not only in code, could avoid technical debts and help with scalability
July 31, 2025 at 7:19 PM
It’s essential to focus on what strengthens the core experience and learn to defer or discard features that don’t serve that vision, no matter how exciting they might seem in the moment.
July 31, 2025 at 7:33 AM
Hopefully you begin with a well defined scope but gradually new mechanics, systems or “cool ideas” find their way in. Over time, your game becomes bloated, more complex than planned and significantly harder to finish.
July 31, 2025 at 7:33 AM