🎥 YouTube: https://www.youtube.com/@RayCarrot
🎮 Ray1Map/RCP: https://raym.app
📄 GitHub: https://github.com/RayCarrot
He's also been doing media interviews now during Paris Games Week, mentioning that announcements for upcoming games (plural!) will come in the "short to medium" future! 👀
#rayman
He's also been doing media interviews now during Paris Games Week, mentioning that announcements for upcoming games (plural!) will come in the "short to medium" future! 👀
#rayman
Some tracks are fully removed and have been replaced by the text "SKIP".
Others have been replaced with new tracks, which are in the hUGEDriver format: github.com/SuperDisk/hU...
Some tracks are fully removed and have been replaced by the text "SKIP".
Others have been replaced with new tracks, which are in the hUGEDriver format: github.com/SuperDisk/hU...
Having analyzed the ROM now it has become apparent that it was recompiled. All data and functions are relocated. The majority is still the same, but there are some changes which I will go over here.
First, some vignette changes:
#rayman
Having analyzed the ROM now it has become apparent that it was recompiled. All data and functions are relocated. The majority is still the same, but there are some changes which I will go over here.
First, some vignette changes:
#rayman
A few days ago I made a patch which makes the level accessible without this connectivity.
#rayman
A few days ago I made a patch which makes the level accessible without this connectivity.
#rayman
The remaining bosses are automatically determined as being defeated if you've finished their levels, so no need for that in the password
The remaining bosses are automatically determined as being defeated if you've finished their levels, so no need for that in the password
If this value matches the hash then the password is probably valid, but the game checks so the save data "makes sense" as well!
If this value matches the hash then the password is probably valid, but the game checks so the save data "makes sense" as well!